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-   -   Gonstruct Feedback (https://forums.graalonline.com/forums/showthread.php?t=134258190)

maximus_asinus 08-12-2010 07:24 AM

Quote:

Originally Posted by DustyPorViva (Post 1593076)
Nay. I've noticed a few errors with it but I never got around to fixing it up. If I were to "fix it" I would probably start over from scratch. I dunno.

The problem with editing it is that it's not easy to edit the opaque areas as you can't just eye-drop them. I do have a "raw" back-up without the transparency, but I dunno if I'd want to go that route or just fix it up better from scratch. I made the tileset before Gonstruct even supported layers, so it was mostly all done on a hypothetical level. After working with the layers I have learned quite a bit more and could probably change the tileset for more efficiency.

Even within the default tileset there is a lot of room for expansion. You could make it half the size and still get the same (if not better) results. I wish someone would take the time and remake the tileset properly.

xXziroXx 08-12-2010 12:48 PM

Quote:

Originally Posted by DustyPorViva (Post 1593019)
You should be able to highlight the tiles and then change the layer and it should move with it.

Are you sure? You can't copy tiles from one layer and paste them on another at least.

Fry 08-12-2010 01:05 PM

Quote:

Originally Posted by xXziroXx (Post 1593118)
Are you sure? You can't copy tiles from one layer and paste them on another at least.

Copy pasting should work, the moving by layers via selection is not intended to work, and it only works if you move the selected tiles before you change the layers. Unfortunately that also makes it possible to copy the magic transparent tile from layers > 0 to the base layer.

xXziroXx 08-12-2010 02:31 PM

Quote:

Originally Posted by Fry (Post 1593119)
Copy pasting should work

Fairly sure it doesn't. Last I checked it looks like it pastes it, but once you unselect the pasted tiles they end up on the layer you copied them from.

Fry 08-12-2010 02:59 PM

An active selection always stays separate from the other layers, so if you paste something and then instantly witch to another layer, and then deselect it, it will stay on the latter layer. If you deselect it before switching layer it will stay on the correct layer.
I think the alternative, having a layer associated to an active selection is just going to make editing layers more confusing.

Dnegel 08-12-2010 06:24 PM

Quote:

Originally Posted by cbk1994 (Post 1592974)
Wrong thread :p

Nouuu

xXziroXx 08-17-2010 04:24 AM

Quote:

Originally Posted by xXziroXx (Post 1592382)
It's not working in v6, I've checked several times including just before posting this.

I don't know if it was changed in the latest v6 download or not, but it does indeed work in v6 right now. If I was blind before that, I apologize Fry. :(

MrOmega 09-10-2010 07:15 PM

I have a request, When you have an area selected, and you push ctrl, you can select more area, and alt to take away a selected area. That way selected don't have to be square/rectangle, kinda like the slection tool in fireworks, would help a lot when updating a level from pics1.png to a custom tileset. But, I'm sure it will be useful for other things. Also, not sure if alrwady requested but using the mouse wheel universally to scroll through layers, instead of vertical camera movement. As well as when you make a selection and you go off screen the camera scrolls with the mouse. (on Gmaps and area's that wouldn't be null)

EDIT: Also making the 0-9 keys above the letter keys, hot keys for switching through the first 10 layers would be nice.

Cubical 12-02-2010 04:27 AM

PHP Code:

mike@mike-desktop:~/Desktop/gonstructmake
[  7%] Built target core
10%] Building CXX object src/level_editor/CMakeFiles/gonstruct.dir/GLArea.cpp.o
In file included from 
/home/mike/Desktop/gonstruct/src/level_editor/GLArea.cpp:1:
/
home/mike/Desktop/gonstruct/src/level_editor/GLArea.hpp:3fatal errorgtkmm.hNo such file or directory
compilation terminated
.
make[2]: *** [src/level_editor/CMakeFiles/gonstruct.dir/GLArea.cpp.oError 1
make
[1]: *** [src/level_editor/CMakeFiles/gonstruct.dir/allError 2
make
: *** [allError 2
mike
@mike-desktop:~/Desktop/gonstruct

Help thx

Loriel 12-02-2010 06:43 AM

Sounds like you do not have gtkmm installed. If you are using debian packages you probably need a -dev package.

Cubical 12-02-2010 06:54 AM

Quote:

Originally Posted by Loriel (Post 1614661)
Sounds like you do not have gtkmm installed. If you are using debian packages you probably need a -dev package.

I have it.

Loriel 12-02-2010 07:20 AM

What is the path to gtkmm.h? It should be /usr/include/gtkmm-2.4/gtkmm.h or something.

What is the output of "pkg-config gtkmm-2.4 --cflags"?

Just guessing here, really.

Cubical 12-02-2010 07:32 AM

PHP Code:

-pthread -I/usr/include/gtkmm-2.4 -I/usr/lib/gtkmm-2.4/include -I/usr/include/giomm-2.4 -I/usr/lib/giomm-2.4/include -I/usr/include/pangomm-1.4 -I/usr/lib/pangomm-1.4/include -I/usr/include/gtk-2.0 -I/usr/include/gtk-unix-print-2.0 -I/usr/include/atkmm-1.6 -I/usr/include/gdkmm-2.4 -I/usr/lib/gdkmm-2.4/include -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/cairomm-1.0 -I/usr/lib/cairomm-1.0/include -I/usr/include/pango-1.0 -I/usr/include/cairo -I/usr/include/pixman--I/usr/include/freetype2 -I/usr/include/libpng12 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/gio-unix-2.0


Loriel 12-02-2010 07:39 AM

welp

Cubical 12-02-2010 07:46 AM

yaa


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