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-   -   Free tiles (https://forums.graalonline.com/forums/showthread.php?t=73707)

Dnegel 06-13-2010 06:48 PM

This is pretty nice!

It looks as good as the old tileset, but uses less colors. :)

Demisis_P2P 06-13-2010 10:46 PM

Quote:

Originally Posted by DustyPorViva (Post 1581656)
Well here it is, a clean pics1. Now, this isn't mean to be anything amazingly useful, but more of a base to start with.

See, right before 2k1(and the new Graal client) was released, pics1 got a major reworking. Along with it, lots of new graphics... things like the tree got a new uplift, new signs and so on... but also, a horrible standard in terms of efficiency. For example, the tree image itself uses a lot of colors when it shouldn't have. Also, a lot of circumstantial tiles were added that really were only useful to 2k1. Tons of tiles added just to tile corners of houses and trees that could have easily been fixed with images instead. Either way, pics1 ended up being bloated and full of crap, and even moreso, full of a bunch of ugly tiles no one ever uses.

So what I did was I took pics1 and cleaned out all the stuff you usually wouldn't use on an overworld. Not only does this clean up a lot of wasted colors(I got it from 256 to 210), but opens up a lot of space for you to add your own circumstantial tiles. I know when I make an overworld/server, I add tons of custom tiles to make the levels look nicer, fix a lot of tile errors, and to really open up a lot of possibilities. I suggest everyone else do the same whenever they start an overworld with pics1.

Really, that was a lot of talking just to say I removed a lot of **** from pics1... but it irks me at how poorly the tileset was handled. I may eventually compile all the custom tiles I make into this and post it again, but I dunno... problem is I am always coming up with new tiles and such, so every time I start a new overworld I end up with a different tileset completely(I always end up doing it from scratch).

Just remember, I removed a lot of tiles based on my personal opinion of the tileset, so you may see(or not see) tiles removed that you use, or see tiles that are not gone that you think should have been removed. It doesn't matter, though.

Would it be worth while to make a picso version of pics1?
I think part of the reason pics1 is such a mess is because everything is splattered all over the place (all the water, water/cliff tiles, etc).
Converting it to picso would mean you could group all related tiles together again neatly.

WhiteDragon 06-13-2010 11:04 PM

Quote:

Originally Posted by Demisis_P2P (Post 1581779)
Would it be worth while to make a picso version of pics1?
I think part of the reason pics1 is such a mess is because everything is splattered all over the place (all the water, water/cliff tiles, etc).
Converting it to picso would mean you could group all related tiles together again neatly.

I think I asked before and the reasoning was that not all of pics1 would fit into the other format.

Demisis_P2P 06-13-2010 11:15 PM

Quote:

Originally Posted by WhiteDragon (Post 1581782)
I think I asked before and the reasoning was that not all of pics1 would fit into the other format.

Didn't Stefan implement some dude's idea to make picso infinitely stretchable, as long as you increase it's length by a proportion of it's current length so that the tile type ratios could stay the same?

Or was that all just a dream I had? A fantastic Stefan-dream.

DustyPorViva 06-13-2010 11:24 PM

Quote:

Originally Posted by Demisis_P2P (Post 1581788)
Didn't Stefan implement some dude's idea to make picso infinitely stretchable, as long as you increase it's length by a proportion of it's current length so that the tile type ratios could stay the same?

Or was that all just a dream I had? A fantastic Stefan-dream.

Nope. He can't, as the hex that the NW format uses maxes out at the current tileset size.

And yes, the problem is the type 0 format(default) is made specifically with the pics1 tileset in mind... and pics1 has A LOT of blocking tiles. Type 1(not picso :P) was made to be more flexible... thus has a lot of non-blocking space. Because of this, you end up with a ton of wasted space for custom tiles and not so much room for all the many blocking tiles pics1 uses.

Either way, converting ends up being a pain in the ass because you end up with a new format... thus it's not easy to convert to it, many classic levelers will not be comfortable with the format, and you lose all the support of predefined tiles.

Demisis_P2P 06-13-2010 11:31 PM

Quote:

Originally Posted by DustyPorViva (Post 1581791)
Nope. He can't, as the hex that the NW format uses maxes out at the current tileset size.

And yes, the problem is the type 0 format(default) is made specifically with the pics1 tileset in mind... and pics1 has A LOT of blocking tiles. Type 1(not picso :P) was made to be more flexible... thus has a lot of non-blocking space. Because of this, you end up with a ton of wasted space for custom tiles and not so much room for all the many blocking tiles pics1 uses.

Either way, converting ends up being a pain in the ass because you end up with a new format... thus it's not easy to convert to it, many classic levelers will not be comfortable with the format, and you lose all the support of predefined tiles.

Yeah. I went back and found the thread from 3 years ago and it was one of your threads :P
I posted in it on another account that I forgot I had until right now.

Elk 06-15-2010 10:29 AM

I really wished to be not limited in terms of tileset size...

Bell 06-15-2010 06:31 PM

I think anyone thats ever fought with pics1 has threatened to 'fix' it. Only Dusty has the patience to attempt it to even this state. My attempts usually ended with Excedrin headache #437.

Dnegel 06-17-2010 12:13 PM

Quote:

Originally Posted by Elk (Post 1582037)
I really wished to be not limited in terms of tileset size...

This^

jedzed 08-04-2010 01:23 AM

http://i62.photobucket.com/albums/h1...reetiles-1.png

an edit on dustys church wall, with added extras.. (made for houses, all tiles fixed)

smirt362 08-25-2010 09:53 AM

Quote:

Originally Posted by jedzed (Post 1591275)
http://i62.photobucket.com/albums/h1...reetiles-1.png

an edit on dustys church wall, with added extras.. (made for houses, all tiles fixed)

Nice, guess I never noticed these before. I really like the swirly wood texture

Dumdumdidi 08-29-2010 03:24 PM

free BSOD
ALJRHAKJSHKRH KJAHRKJAH RUNNN FOR YOUR LVIES PEOPLE
http://img291.imageshack.us/img291/2938/doomn.png

Liberated 08-29-2010 03:33 PM

Quote:

Originally Posted by Dumdumdidi (Post 1597253)
free BSOD
ALJRHAKJSHKRH KJAHRKJAH RUNNN FOR YOUR LVIES PEOPLE
http://img291.imageshack.us/img291/2938/doomn.png

that must be a massive 42" computer led screen of about 3500*2200 pixels

Soala 08-29-2010 03:42 PM

Quote:

Originally Posted by Liberated (Post 1597254)
that must be a massive 42" computer led screen of about 3500*2200 pixels

yeah but sadly, there is the BSoD, so I doubt it will work fine :(

Dumdumdidi 08-29-2010 06:01 PM

xD

Dnegel 08-29-2010 06:45 PM

Blue screen! *runs*

Soala 10-02-2010 03:05 PM

1 Attachment(s)
I've made those for Ruins but well.. I finaly decided to use much more simple ones. Enjoy!


Attachment 51769

xXziroXx 10-02-2010 03:55 PM

FYI Dusty, using a bunch of your tiles on Maloria.

Soala 10-13-2010 11:24 PM

4 Attachment(s)
Here are quick icons I've made today for Ruins' chat interface, but I decided to share them too! Feel free to use them for anything, though they are not fully pixeled as I used some AA to make them look smooth.
Attachment 51850 / Attachment 51851 / Attachment 51852 / Attachment 51853

EDIT: All icons are 16x16. I will eventualy post more in the future :)

The_Federov 02-22-2011 04:52 AM

I like the Tiles, The Side walk looks real great.

anubis_wing 03-02-2011 02:37 PM

I know they might not be super fantastic, but if you want, you're free to use these in replace of the current pics1 tiles.

http://img841.imageshack.us/img841/51/stairs2.png

Crono 03-02-2011 03:02 PM

Quote:

Originally Posted by Liberated (Post 1597254)
that must be a massive 42" computer led screen of about 3500*2200 pixels

???

Cubical 04-02-2011 03:42 PM

does anyone have any spare modern tiles that they never plan on using? i wanna make a zombie minigame.

Clockwork 04-10-2011 07:22 PM

http://img18.imageshack.us/img18/442...eetiles410.png

zzz...

Galdor 04-10-2011 08:43 PM

awesome Aeko :D

Tricxta 04-11-2011 06:03 AM

Quote:

Originally Posted by Clockwork (Post 1642467)

Very nice, I might play around with these haha

Clockwork 05-04-2011 01:23 AM

http://img541.imageshack.us/img541/2...ilessagddg.png

meh

Soala 05-04-2011 01:30 AM

That's a very leafy grass you got here, Aeko.

kia345 05-04-2011 02:26 AM

The entire world actually takes place in the tree tops. The trees in the tileset are just really tall.

Galdor 05-04-2011 11:10 AM

Really kewl Aeko :D but added some contrast as I thought it lacked some
http://img850.imageshack.us/img850/7...lessagddg2.png

Rave_J 05-11-2011 04:44 AM

nice im loving the plant

Cloven 05-11-2011 05:40 AM

For some reason I just had a childhood flashback of Ferngully.

DustyPorViva 06-09-2011 07:33 PM

2 Attachment(s)
Here ya go, this is all I'm probably going to do for this. As you can see, the ground works with the Graal dirt so you should be able to work it into pics1 tiles quite easily.

Attachment 52987

Screenshot:

Attachment 52988

MattKan 06-09-2011 09:22 PM

:o

Felix_Xenophobe 06-09-2011 09:33 PM

damn those tiles would look sick on gk

Unkownsoldier 06-09-2011 10:07 PM

I just realized that graal has the weirdest perspective ever >_>

Vinka 06-09-2011 11:09 PM

Wish I had the patience to do pixelart :) this is great work Dusty.

DustyPorViva 06-10-2011 02:01 AM

2 Attachment(s)
Here, I added more. It pulls it out of the pics1 territory though.

Attachment 52989
Attachment 52990

Rufus 06-10-2011 02:15 PM

So beautiful :cry:

Tigairius 06-10-2011 08:24 PM

Quote:

Originally Posted by DustyPorViva (Post 1654130)
Here, I added more. It pulls it out of the pics1 territory though.

Attachment 52989
Attachment 52990

These are quite nice. :) Good job.


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