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Big release for Mac. Beside the new RC there is also v5.306:
- Uses fonts from the system folder, which means less downloads, more choice for the default font. Some fonts will look slightly different, eventually we will replace them sometime. - The default keys (escape, F1 etc.) have been reworked and now use script. There are new events onControlKeyDown/Up with parameters keycode,keytext,scancode and window name. Closing the default external windows with escape key should work much better now. Pressing Escape in the main game window will show a scripted external window now for the quit dialog. We will be able to change this behaviour by script. - Filebrowser enhancement: in the scripted RC you can now double-click on files to open the file in the default viewer or editor - New location for downloaded files: Everything goes into ~/Library/Application Support/Graal. It will not share the data with v5 (except if you create a dynamic link to the old folder). So it will be easier to access screenshots etc. - The game is not scanning the current directory anymore, so you can easily place Graal.app into your Application folder like any normal application. - Supports playback of ogg files (sound effects on Era) Part of the reason for these updates is that we want to make Graal (and the engine) ready for the Mac App Store. If you find any problems then we will quickly fix them. The beta is available here at http://www.graalonline.com/downloads/beta/Graal_mac.zip |
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I'm also having a problem with my legs not showing on Zone, and Kingdoms. I tried to find filenamecache.txt to delete it, and the file didn't exist (As far as I'm aware). I searched the Graal folder, and the folder in application support. I have urlcache.txt, but I don't think that is the same thing. I have dragged Graal into the applications folder to run it as a stand alone application. (I'm not sure if this is a problem with me not doing this right) |
Ok fixed the sprite-attachment problem in ganis, uploaded v5.307 :)
The original post could be updated sometime? Wondering if he Ctrl+click is really necessary for map warp --- Uploaded a new version (v5.309), can be downloaded as usual under http://www.graalonline.com/downloads/beta/Graal_mac.zip. This new version allows to edit the position of external windows by script: GuiWindowCtrl.externalwindow (object) TWindow.bounds, position, extent, x, y, width, height, screenbounds, screenwidth, screenheight (these are the attributes of the external window) It also adds GuiTextListCtrl.setSelectedRows() and setSelectedByIds() |
nice addition.
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I can't find the RC in the finder :0
Who can help me ? ^^ |
A new version v5.313 has been uploaded, you can get it at http://www.graalonline.com/downloads/beta/Graal_mac.zip.
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Client not opening
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Process: Graal [484] |
Seems to be the system-function realpath(), will try to modify that in the next version.
Note to Skyld: the first post needs to be updated now, lots of things have changed :) |
A new v6 beta version (v5.317) has been release for Mac at http://www.graalonline.com/downloads/beta/Graal_mac.zip:
- true full screen mode, please test if this is working fine - fixed some problems with gani script initialization (onPlayerEnters when re-entering a level) - fixed update problems of gui graphics with grids - for avoiding problems with the new particle engine you can specify emitter.particle.uniqueparticle = true; which will disable the optimized rendering and allow different text and images for each particle |
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The fullscreen mode requires Snow Leopard.
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