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Thanks for the reply though :) Edit: Here are the dependencies I installed. NPC Code:libgtkmm-2.4-dgb |
A lot of times, Googling "[..] error: gtkmm.h: No such file or directory" errors can help a lot (when it comes to finding missing deps).
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NPC Code:libgtkmm-2.4-dev |
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I downloaded the editor and I'm wondering how you apply transparent layers?
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No you don't need a fully transparent tile to fill layers in the most recent version (0.2.2) anymore, if you remove any tiles on a layer above 0 they automagically turn into a transparent tile. Should probably update the readme to include layer editing at some point, or maybe someone can help out with that!
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Okay I have Dusty's transparent tiles loaded, along with pics1.png. How do I switch between the tilesets on each layer? I want to use his transparent tiles for layers higher than zero. Unless I have to use one tileset. Then I will have to find a version of Dusty's that isn't incomplete (he deleted tiles on his transparent version).
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Okay new question. Is there any way to test my levels without having to upload them to a server?
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It's not really Gonstruct's fault, and it's far from silly. Ya it breaks it but the functionality shouldn't disappear, as it'll be eventually way useful than using a transparent tile. Maybe a compatibility option when saving?
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Okay I've got Gonstruct down now, still wondering on whether or not I can test levels made in Gontruct without going online. Also wondering if blocking tiles placed on layer 0 are considered blocking.
And would it be possible to add the click and drag feature that existed in the old editor for placing tiles on a level? EDIT: also wondering how many layers does Graal support. |
The problem with transparent tiles is that in game performance is most certainly going to rapidly go down and level size up the more layers you use. Stefan did not comment on what method he prefers, but apparently the most sane one to use layers that gonstruct is using now appears to be working in v6, so I see no reason to change it back. If you want to use layered levels in v5 you're probably best off using the older version (0.2.0 i think?), or if you want you can add an option to the current version.
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