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-   -   Gonstruct Feedback (https://forums.graalonline.com/forums/showthread.php?t=134258190)

cyan3 07-29-2010 11:59 AM

Quote:

Originally Posted by Fry (Post 1590221)
You have to install the dependencies listed inside the README file

I was sure I installed all of the dependencies but I may have missed a few. I'll take another look tonight.

Thanks for the reply though :)

Edit: Here are the dependencies I installed.

NPC Code:
libgtkmm-2.4-dgb
libgtksourceviewmm-2.0-2
libgtkgl2.0-1
libboost
ruby1.8
cmake


nullify 07-30-2010 01:13 AM

A lot of times, Googling "[..] error: gtkmm.h: No such file or directory" errors can help a lot (when it comes to finding missing deps).

napo_p2p 07-30-2010 01:22 AM

Quote:

Originally Posted by cyan3 (Post 1590231)
I was sure I installed all of the dependencies but I may have missed a few. I'll take another look tonight.

Thanks for the reply though :)

Edit: Here are the dependencies I installed.

NPC Code:
libgtkmm-2.4-dgb
libgtksourceviewmm-2.0-2
libgtkgl2.0-1
libboost
ruby1.8
cmake


I haven't used Ubuntu in ages... but for compiling from source, you probably need the -dev packages.

NPC Code:
libgtkmm-2.4-dev
libgtksourceview-2.0-dev
libgtkgl2.0-dev
libboost-dev


cyan3 07-30-2010 07:03 PM

Quote:

Originally Posted by napo_p2p (Post 1590372)
I haven't used Ubuntu in ages... but for compiling from source, you probably need the -dev packages.

NPC Code:
libgtkmm-2.4-dev
libgtksourceview-2.0-dev
libgtkgl2.0-dev
libboost-dev


Still doesn't work with the dev packages but nice idea though.

maximus_asinus 08-08-2010 09:45 PM

I downloaded the editor and I'm wondering how you apply transparent layers?

xXziroXx 08-08-2010 10:41 PM

Quote:

Originally Posted by maximus_asinus (Post 1592211)
I downloaded the editor and I'm wondering how you apply transparent layers?

You need to make a tile transparent in your tileset.

maximus_asinus 08-08-2010 10:49 PM

Quote:

Originally Posted by xXziroXx (Post 1592229)
You need to make a tile transparent in your tileset.

okay so I would make a transparent pics1.png (I think Dusty had one floating around)?

Fry 08-09-2010 01:13 AM

No you don't need a fully transparent tile to fill layers in the most recent version (0.2.2) anymore, if you remove any tiles on a layer above 0 they automagically turn into a transparent tile. Should probably update the readme to include layer editing at some point, or maybe someone can help out with that!

maximus_asinus 08-09-2010 01:32 AM

Okay I have Dusty's transparent tiles loaded, along with pics1.png. How do I switch between the tilesets on each layer? I want to use his transparent tiles for layers higher than zero. Unless I have to use one tileset. Then I will have to find a version of Dusty's that isn't incomplete (he deleted tiles on his transparent version).

maximus_asinus 08-09-2010 01:41 AM

Okay new question. Is there any way to test my levels without having to upload them to a server?

xXziroXx 08-09-2010 03:22 AM

Quote:

Originally Posted by Fry (Post 1592271)
No you don't need a fully transparent tile to fill layers in the most recent version (0.2.2) anymore

You do, if you expect it to work in-game in both v5 and v6. Quite silly that Gonstruct automatically adds a "transparent" tile to the level instead of flood filling it with your selected tile (right click one) when Graal doesn't support it - in fact, it breaks levels completely when put online. Not to mention that in order to fix it for online use, you need to spend tons of time trying to find these non-existing tiles and fill them with another tile.

DustyPorViva 08-09-2010 03:27 AM

It's not really Gonstruct's fault, and it's far from silly. Ya it breaks it but the functionality shouldn't disappear, as it'll be eventually way useful than using a transparent tile. Maybe a compatibility option when saving?

xXziroXx 08-09-2010 03:29 AM

Quote:

Originally Posted by DustyPorViva (Post 1592299)
It's not really Gonstruct's fault, and it's far from silly. Ya it breaks it but the functionality shouldn't disappear, as it'll be eventually way useful than using a transparent tile. Maybe a compatibility option when saving?

It is silly, as long as it's not supported by the Graal client, and as far as I know Stefan hasn't even commented on adding support for it.

maximus_asinus 08-09-2010 03:55 AM

Okay I've got Gonstruct down now, still wondering on whether or not I can test levels made in Gontruct without going online. Also wondering if blocking tiles placed on layer 0 are considered blocking.

And would it be possible to add the click and drag feature that existed in the old editor for placing tiles on a level?

EDIT: also wondering how many layers does Graal support.

Fry 08-09-2010 11:17 AM

The problem with transparent tiles is that in game performance is most certainly going to rapidly go down and level size up the more layers you use. Stefan did not comment on what method he prefers, but apparently the most sane one to use layers that gonstruct is using now appears to be working in v6, so I see no reason to change it back. If you want to use layered levels in v5 you're probably best off using the older version (0.2.0 i think?), or if you want you can add an option to the current version.


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