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v6 is using the old scripted playerlist again because of performance problems with the new v6.
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Ok a new version (5.244) is ready, Skyld will upload it soon:
- Fixed polygon fonts (fonts bigger than 30) - Command line option "-listscriptfunctions" has been re-added (generates scriptfunctions_client.txt) - Command line options "-connect servername", "graal://servername" should work again - Improved hacker protection - Fixed GuiScrollCtrl drawing in external windows when the scroll bar appears or disappears - The tray icons works now on Window98/ME - Improved window positioning behaviour: only moves to the mouse the first time you are opening the window (F7 etc.) instead of always following the mouse; this will however further improved in some later version when scripts can set the position - Small speed improvements when drawing ganis and inside levels with many players From my testing the setup is working fine (GraalSetup.exe). One of the next features that will be added will be the possibility for external script windows to be dockable like the old player list. |
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Will there be a way to disable built-in playerlist via serveroption? I was hoping to use the forced scripted playerlist to incorporate some much-needed things into the playerlist, and having most players using built-in would break that.
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Yes it should be possible to let servers make a completely new playerlist.
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Made some pretty drastic changes in the playerlist on login2 to greatly reduce lag, beta testers should check to make sure it's still functioning as well as it was before.
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Tig you still need to remove/gray out the listscriptfunctions line in the first post.
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I think that there should be a better way of displaying on the playerlist that a person on your buddy list is not on the same server as you are. I haven't got any suggestions for a good visual fix (not just setting that weird head) but compared to the current external playerlist I find it really distracting seeing everyone's heads. Perhaps someone could come up with something.
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Graal crashes entirely when a gani that is both an ani and a script is displayed.
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The progress bar (though, for some reason I seem to get this only on GK, though not a GK bug as discovered) in some interfaces seem to be layering incorrectly, generally after they've reached 0%, and end up overlapping other displays they're meant to be underneath.
Stefan or Tig might have to check out what governs the following screenshot for a specific function or object that isn't responding correctly though. Attachment 50370 |
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