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That still doesn't mean you can use their content without permission from either the current manager or someone from the playerworld admistration.
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Can someone help me out with this? I don't want to cause unnecessary problems from posting my work voluntarily to this thread. :confused: |
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You are free to modify it so it's no longer like the original and re-release it to the public though. But even then the rules are foggy about this too. |
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I'll see if I can find Zero still around on aim just to be sure. I really doubt he'll mind though with the images. He may have issue with the use of the tileset as a whole though.
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Those are awesome deek, I never saw the tiles that you made. I really...really...REALLY love the cliffs.
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Initially I held the creative rights before I gave my work to Ziro on his project, then they became Maloria's (seeing as they were to be used for Maloria and not Ziro's exclusive personal use). I'm assuming that when the project died the rights went back to their respective owners, either that or they become Graal's. If that's the case then it should be true that anyone should be able to use these
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When you upload any content to a server it's usage is then dictated by the Manager and by Unixmad/Stefan. You can't upload it anywhere, nor can anyone else, without permission from one of them.
But honestly, if Ziro complained that'd just make him a ****, and I don't think he's going to. |
I honestly don't think he'll complain either. While it would be nice if rights went to the actual maker of an image or a script. That is impossible for us to track. We also can't say how long a project is going to go into suspended mode. Many projects go a few years then suddenly get revived. Hence the reason that anything made and uploaded onto a server first belongs to that server.
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I think there's some language that needs to be addressed about this. Is there anything in the ToS that's related? I would think that with Graal this would be a pretty important topic, what with projects and such stealing other's ideas, graphics, scripts and such there would be some definitions laid out (assuming the statement that Stefan/Unixmad hold all rights to intellectual property on their servers is true). |
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There is absolutely no way we can guarantee every script, image or tile to always remain the property of its original server. None of us have a photographic memory of every server ever developed for Graal. This is also why we will not start giving individual developers rights within themselves. It would make it that much harder to police. (And don't come back with the "you're just lazy" line) You should try to police this sometime, its not easy! Dusty is entirely correct when he says its up to developers to be choosier where they work. There have been far too many removal demands just because some dev gets angry at an owner and demands their work be removed. Its their problem if they can't agree with a server owner/manager, not the PWA's. |
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I'm pretty sure no one has. |
It's a messed up system and only someone french can come up with it.
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Yea, so I just found this on an old back-up CD of mine. It was for a server I was making about 5 or so years ago. If anyone wants to use it or whatever have at it. :P
P.S. Don't make fun of me I know I suck at GFX. :'( |
I think it looks kinda cool, I like the water.
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Same as Dnegel, Looks nice nice nice ;o
You should finish it, you don't suck at gfx if you made that dude |
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I found these help the tiles a bit, but they were really hard to work into 2 tiles so they might look as good as they should.
http://i49.tinypic.com/169kw9h.jpg |
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Figured I'd post this. It's the swamp statue from pics1, though I've optimized it for my tilesets. The reason this is because the original is a whopping 47 colors. Ya, it's filled with gradients, so removing that bugger and replacing it with a more cleaner version will give you a lot more leeway... though I guess not too many customize pics1 :(
Attachment 51178 Later I might just take pics1 and clean the hell out of, removing the most unused tiles(like the volcano tiles) so people can make more useful tilesets for their classic-type servers. |
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Well here it is, a clean pics1. Now, this isn't mean to be anything amazingly useful, but more of a base to start with.
See, right before 2k1(and the new Graal client) was released, pics1 got a major reworking. Along with it, lots of new graphics... things like the tree got a new uplift, new signs and so on... but also, a horrible standard in terms of efficiency. For example, the tree image itself uses a lot of colors when it shouldn't have. Also, a lot of circumstantial tiles were added that really were only useful to 2k1. Tons of tiles added just to tile corners of houses and trees that could have easily been fixed with images instead. Either way, pics1 ended up being bloated and full of crap, and even moreso, full of a bunch of ugly tiles no one ever uses. So what I did was I took pics1 and cleaned out all the stuff you usually wouldn't use on an overworld. Not only does this clean up a lot of wasted colors(I got it from 256 to 210), but opens up a lot of space for you to add your own circumstantial tiles. I know when I make an overworld/server, I add tons of custom tiles to make the levels look nicer, fix a lot of tile errors, and to really open up a lot of possibilities. I suggest everyone else do the same whenever they start an overworld with pics1. Really, that was a lot of talking just to say I removed a lot of **** from pics1... but it irks me at how poorly the tileset was handled. I may eventually compile all the custom tiles I make into this and post it again, but I dunno... problem is I am always coming up with new tiles and such, so every time I start a new overworld I end up with a different tileset completely(I always end up doing it from scratch). Just remember, I removed a lot of tiles based on my personal opinion of the tileset, so you may see(or not see) tiles removed that you use, or see tiles that are not gone that you think should have been removed. It doesn't matter, though. |
What's that thing showing on the top of the snow/dirt path tiles? Some stone :)?
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Oh, I forgot to fix that. That's actually an error in pics1 itself :P Like I said... very poorly planned tileset. I'll fix that now, as I had a few other things to fix as well.
edit: okay, fixed :) |
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