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-   Era Bugs and improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=163)
-   -   Suggestions thread (Formerly: We're listening...) (https://forums.graalonline.com/forums/showthread.php?t=134256528)

Dnegel 12-20-2009 07:21 PM

Quote:

Originally Posted by swift (Post 1545855)
Make P4s attachable to your body again.

Suicide bombers, setshield era_shield-p4.gif idk :blush:

swift 12-24-2009 09:35 AM

Quote:

Originally Posted by Dnegel (Post 1545869)
Suicide bombers, setshield era_shield-p4.gif idk :blush:

You actually used to be able to hit F with P4 equipped and attach it to yourself and it'd show on your body then you'd run into a group of people and hit D and it'd explode.

TSAdmin 12-24-2009 10:13 AM

Quote:

Originally Posted by swift (Post 1546738)
You actually used to be able to hit F with P4 equipped and attach it to yourself and it'd show on your body then you'd run into a group of people and hit D and it'd explode.

I think the problem came about when findAreaPlayers() was changed in an NPC-Server update to Graal systems, so triggering it while it was player-relative rather than NPC-relative (which the normal P4 is, Non-Player) proved to be next to impossible without a certain delay that just annoyed the living crap out of people because they thought they were outside the P4-bombers range when in reality they were, but not 0.5 seconds ago. Also, 98[percent] of the time, the suicide-bomber wasn't affected either and lived when they should have in fact been the first to die.

cbk1994 12-24-2009 10:33 AM

Quote:

Originally Posted by TSAdmin (Post 1546740)
I think the problem came about when findAreaPlayers() was changed in an NPC-Server update to Graal systems, so triggering it while it was player-relative rather than NPC-relative (which the normal P4 is, Non-Player) proved to be next to impossible without a certain delay that just annoyed the living crap out of people because they thought they were outside the P4-bombers range when in reality they were, but not 0.5 seconds ago. Also, 98[percent] of the time, the suicide-bomber wasn't affected either and lived when they should have in fact been the first to die.

Well, I'm not quite sure how it worked, but from the way you described it it's totally possible but was scripted wrong. Was it something you actually placed on the ground and used a remote detonator, or did you actually run into a group of people like swift described?

deathbarrier99 12-24-2009 11:08 AM

You attached the bomb to your player and could detonate the bomb with the press of a key.

There was no day but that's why it was so dangerous.

Dnegel 12-24-2009 03:56 PM

I cant say it would be that cool. But if a noob looking person were hiding it, and running towards you, and waiting for you to axe him to dead. Then it would be something worth seeing.

12171217 12-24-2009 06:15 PM

Any chance of getting a hotkey system for weapons/items?

You could make the thing in like a day, and I'm sure we'd all appreciate it..

deathbarrier99 12-25-2009 01:12 AM

It's later in the thread, but I still want helicopters back.

Old_Days 12-27-2009 04:34 AM

The new gmap would be smaller, according to several staff.

What the hell would be the need for helicopters? Another staff toy? They already got plenty.

12171217 12-30-2009 07:40 PM

I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.

Liberated 12-30-2009 08:06 PM

Quote:

Originally Posted by 12171217 (Post 1547914)
I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.

give it to them?

Loriel 12-30-2009 08:23 PM

More creative quests, proper baddies, and some less repetitive/rectangular levels, maybe.

12171217 12-30-2009 08:48 PM

Quote:

Originally Posted by Liberated (Post 1547915)
give it to them?

Written in GS1, without an NPCServer, and written in 2002? =O

It's easy to do, have Chris do it. The pros outweigh the cons hugely.

Demisis_P2P 12-30-2009 08:56 PM

Quote:

Originally Posted by 12171217 (Post 1547918)
Written in GS1, without an NPCServer, and written in 2002? =O

It's easy to do, have Chris do it. The pros outweigh the cons hugely.

There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.

12171217 12-30-2009 09:07 PM

Quote:

Originally Posted by Demisis_P2P (Post 1547920)
There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.

Well that means it was written badly :)

You can easily sync the bullets up using timevar2 and timevar.

And plus, bullets are not handled serverside anyway, so it's easy enough to work do this. And it would help boxes and barrels break/explode more reliably..


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