02-04-2004, 05:26 PM
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Registered User
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Join Date: Dec 2003
Location: Florida
Posts: 100
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The current model is unlimited play between your subscription time.
I wouldn't look at it so much as days, but more so months.
You would also run into an issue with an hourly rate. If you get kicked out and your character is left in the game, it would drain from your time pool. This drain would result in you requesting a refund for the time as it wasn't 'your fault.'
I also agree that the hourly rate model would end up making more money for the developers. While an hourly rate is convenient to casual players, the market for online roleplaying games is the hardcore player. The hourly rate would be less convenient to them, and much more expensive. Why pay a premium for this game when there's so many more to play these days?
Honestly, I think the current model is better all around. With an hourly or time block based model you are limited on how long and when you can play. With the current system, you can play at any time, and for as long as you want during your paid period. I have absolutely no problems with that. |
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Norm Kahn
Seisen Youjutsusha of Kurenai Joukai,
Bane of Sanity
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