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  #31  
Old 05-14-2010, 01:34 AM
salesman salesman is offline
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I'll also note that I pointedly disagree with the idea of us having separate forums. We only need sub forums here, imho.
Agree 100%
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  #32  
Old 05-14-2010, 04:14 AM
Matt Matt is offline
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Nice starter pack.
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  #33  
Old 05-14-2010, 04:18 AM
Imperialistic Imperialistic is offline
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Please realize that the only people that did any work was Vima and Jerret. I created one or two levels and thats it. Don't ever give credit to Soala or anyone else for this project.

And the reason the project took so long, was because lazy worthless members couldn't participate.
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  #34  
Old 05-14-2010, 04:34 AM
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Originally Posted by Imperialistic View Post
And the reason the project took so long, was because lazy worthless members couldn't participate.
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  #35  
Old 05-14-2010, 07:35 AM
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  #36  
Old 05-14-2010, 09:19 AM
Lord Sephiroth Lord Sephiroth is offline
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As morally pissed off with coreys as I am still I agree with him. Not about the whole Imperialistic thing (or maybe I do I dunno I didn't read it), the levels are just meh. A 3x3 grid of "bland but okay". The cliffs are nice to a point, the town itself is terrible and the buildings are unattractive. The three bottom levels are essentially just water, aa-00 is essentially just trees and poorly tiled grass, the top levels are water + filler tiles, in that whoever designed the level just needed something to put at the top and had no ideas so they made it deep water, even though its on top of a cliff pouring into a tiny stream, which doesn't make much sense unless it's a water filled volcano... but I digress.

I don't assume the levels were up for criticism, but the package as a whole. The point I'm trying to make (I think), from a levelers point of view, is that they aren't quality enough to just replace the default level.

I say this just because you're asking whoever deals with the default files on server rentals to replace 1 level with 9 essentially sub-par levels. There's not really that much incentive, I would think.

Also I hope whoever leveled for 2 months didn't come out with these. This is like 2 days work.

Just sayin'.
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  #37  
Old 05-14-2010, 11:22 AM
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After reading the first post I promptly skimmed through the remaining pages anticipating the "loljk" part but was a bit disappointed not to find it.

Waste of resources imo, even if only a subset of the GDT were involved. There are several threads in the Graphics and Code Gallery section for free-to-use graphics and scripts respectively. As for levels I feel that, besides the issues already raised with them, that they should be individual to a server and it is rather pointless releasing anything in this dev area.

A better use of time would have been to create/expand guides for each development area, and that is especially relevant to levels/graphics.

Last edited by Grey; 05-14-2010 at 11:33 AM..
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  #38  
Old 05-14-2010, 11:25 AM
Imperialistic Imperialistic is offline
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Grey,
You should really read what you type before posting, you didn't even make sense.


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Originally Posted by coreys View Post
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Like me? What are you talking about (or do you even know what you're talking about)?

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Originally Posted by Lord Sephiroth View Post
Also I hope whoever leveled for 2 months didn't come out with these. This is like 2 days work.

Just sayin'.
Vima made these levels pretty quickly (wayy less than 2 months), also as he is busy with his own server.

It was more like waiting on everyone else to do their part.

Don't think anything was really made to be super quality but enough quality to be a base or structure to develop and learn from.
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  #39  
Old 05-14-2010, 11:31 AM
Grey Grey is offline
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Originally Posted by Imperialistic View Post
Grey,
You should really read what you type before posting, you didn't even make sense.
I don't see any issues with it but if you want anything clarified you are welcome to send me a forum PM.
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  #40  
Old 05-14-2010, 11:34 AM
Lord Sephiroth Lord Sephiroth is offline
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Quote:
Originally Posted by Imperialistic View Post
Don't think anything was really made to be super quality but enough quality to be a base or structure to develop and learn from.
Not saying they aren't a good structure to develop or learn from, what I'm saying is that it's more or less not good enough to bother with changing what is already the default. What's the point in switching out an old, sub-par level, for 9 new, sub-par levels?

As a tutorial or an example pamphlet or something, yeah sure they work to a point, but in terms of having those 9 levels be the default on every single new rental server? Not without serious improvement.
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  #41  
Old 05-14-2010, 11:36 AM
Imperialistic Imperialistic is offline
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Originally Posted by Grey View Post
I don't see any issues with it but if you want anything clarified you are welcome to send me a forum PM.
Thanks for reiterating my privileges that I was granted from registering.

Quote:
Originally Posted by Lord Sephiroth View Post
Not saying they aren't a good structure to develop or learn from, what I'm saying is that it's more or less not good enough to bother with changing what is already the default. What's the point in switching out an old, sub-par level, for 9 new, sub-par levels?

As a tutorial or an example pamphlet or something, yeah sure they work to a point, but in terms of having those 9 levels be the default on every single new rental server? Not without serious improvement.
The default is just one level I thought which is an outside level that has OSL tiled across it?

You're assuming that every server is going to keep that gmap, which I highly doubt.
I believe they are a good way to express ways of design and for someone to build on. I mean heck, you're working with it hands-on so you can see yourself how levels are linked, and how certain tiles work with certain tiles. Examples that you have to work with physically (internet Physical wise) is a better way to teach someone than visually via pamphlet or instructions.
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  #42  
Old 05-14-2010, 11:45 AM
Grey Grey is offline
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Originally Posted by Imperialistic View Post
Thanks for reiterating my privileges that I was granted from registering.
No need to be rude or try and start a fight and derail the thread. The points I am making are fairly simple and you should have just originally PMed me if you didn't understand it instead of saying anything in the thread about it.

Quote:
Originally Posted by Lord Sephiroth View Post
As a tutorial or an example pamphlet or something, yeah sure they work to a point, but in terms of having those 9 levels be the default on every single new rental server? Not without serious improvement.
Agreed.
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  #43  
Old 05-14-2010, 11:48 AM
Imperialistic Imperialistic is offline
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Originally Posted by Grey View Post
No need to be rude or try and start a fight and derail the thread. The points I am making are fairly simple and you should have just originally PMed me if you didn't understand it instead of saying anything in the thread about it.

In that case, to show my respect I will return the favor and reiterate another privilege you receive upon registering to these forums, neg rep me.
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  #44  
Old 05-14-2010, 11:52 AM
Lord Sephiroth Lord Sephiroth is offline
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Quote:
Originally Posted by Imperialistic View Post
The default is just one level I thought which is an outside level that has OSL tiled across it?

You're assuming that every server is going to keep that gmap, which I highly doubt.
I believe they are a good way to express ways of design and for someone to build on. I mean heck, you're working with it hands-on so you can see yourself how levels are linked, and how certain tiles work with certain tiles. Examples that you have to work with physically (internet Physical wise) is a better way to teach someone than visually via pamphlet or instructions.
The default level as I understand it is that grass level with "GRAAL" written in stone tiles or something.

No I'm not assuming they're going to keep it, what I'm trying to convey is that it's like replacing an old, beat up tire on your bike for a newer, but still beat up tire for your bike. Sure it's more new, but it doesn't add anything aside from it being on a gmap, so what's the point in changing what we have.
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  #45  
Old 05-14-2010, 12:36 PM
King homer daStupid King homer daStupid is offline
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Originally Posted by Lord Sephiroth View Post
Sure it's more new, but it doesn't add anything aside from it being on a gmap, so what's the point in changing what we have.
What are you expecting a template to have? There isn't any point to making fantastic levels because they're just temporary and will be replaced by the owner of the server.

What is important is that the levels provide a benchmark to what the owner should compare their own levels to, and I think these levels are a good enough standard for the owner to work from.
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