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  #1  
Old 11-03-2009, 09:28 PM
sssssssssss sssssssssss is offline
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It's been said probably a thousand times...

Lets make gs2 work offline!!!!!!
I know it may sound crazy, but with all this dev server downtime, it would be pretty cool to work and test stuff offline.

JUST A CRAZY IDEA!!
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  #2  
Old 11-03-2009, 10:36 PM
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There is already ways to do this from what I know. I am pretty sure someone made something, but hey I am always wrong.
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  #3  
Old 11-04-2009, 12:57 AM
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The offline tools will never be updated. Its been said many many times...

Although there is an updated editor called Gonstruct, it doesnt feature script testing, or playing the level. So thats the best we have at the moment.
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  #4  
Old 11-04-2009, 01:00 AM
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There's no point in making GS2 work offline, regardless of how easy or not it may be. The level editor doesn't need to support GS2 when we have resources like the Testbed server available.
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  #5  
Old 11-04-2009, 01:24 AM
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Quote:
Originally Posted by cbk1994 View Post
There's no point in making GS2 work offline, regardless of how easy or not it may be. The level editor doesn't need to support GS2 when we have resources like the Testbed server available.
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  #6  
Old 11-04-2009, 01:26 AM
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I find the testbed more of a substitute solution to a bigger problem.
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  #7  
Old 11-04-2009, 04:20 AM
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Quote:
Originally Posted by cbk1994 View Post
There's no point in making GS2 work offline, regardless of how easy or not it may be. The level editor doesn't need to support GS2 when we have resources like the Testbed server available.
Man, I'll get on testbed right now!
Oh wait, I can't, servers are down...
Hence the reason it would be nice for the offline editor to work with gs2.

Also, it took me almost 2-3 weeks to even get access to testbed. Another reason offline gs2 would be nice.
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  #8  
Old 11-04-2009, 04:33 AM
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Quote:
Originally Posted by sssssssssss View Post
Man, I'll get on testbed right now!
Oh wait, I can't, servers are down...
Hence the reason it would be nice for the offline editor to work with gs2.

Also, it took me almost 2-3 weeks to even get access to testbed. Another reason offline gs2 would be nice.
Servers are very rarely down.

I'm not saying that Testbed is flawless, but it's not worth Stefan wasting the time to make GS2 work in the level editor when we already have feasible solutions for people who don't want to buy a server.
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  #9  
Old 11-04-2009, 04:48 AM
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The problem is that you won't know about the Testbed Server unless someone tells you. It's not advertised at all...it should be under the Hosted tab imo
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  #10  
Old 11-04-2009, 05:51 AM
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The problem is that you won't know about the Testbed Server unless someone tells you. It's not advertised at all...it should be under the Hosted tab imo
I agree, or at least mentioned somewhere.
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  #11  
Old 11-04-2009, 07:52 AM
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Theres other problems, like:
waiting weeks to get access to it still;
ip changes, waiting weeks to get back on it;
server crashes;
server downtime;
rules you may not want to abide by (yes I know you should, just saying);

Servers have been down how many times in the last 3 weeks? I get there are problems and fixes going on, but a SIMPLE solution is to have offline testing.

Another example would be people making a player house or guild house for a server. Are they all going to sit around and wait for access to testbed, then get on, just to make sure their lights work in gs2? LOL.

What kind of retarded game lets you make stuff offline that isn't supported online at all? Its stupid, and doesn't follow common sense whatsoever to have 1 unused, and probably soon, unsupported program language, then use another for online. Argue it all you want, its dumb.
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  #12  
Old 11-04-2009, 08:15 AM
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Quote:
Originally Posted by sssssssssss View Post
Theres other problems, like:
waiting weeks to get access to it still;
ip changes, waiting weeks to get back on it;
server crashes;
server downtime;
rules you may not want to abide by (yes I know you should, just saying);

Servers have been down how many times in the last 3 weeks? I get there are problems and fixes going on, but a SIMPLE solution is to have offline testing.

Another example would be people making a player house or guild house for a server. Are they all going to sit around and wait for access to testbed, then get on, just to make sure their lights work in gs2? LOL.

What kind of retarded game lets you make stuff offline that isn't supported online at all? Its stupid, and doesn't follow common sense whatsoever to have 1 unused, and probably soon, unsupported program language, then use another for online. Argue it all you want, its dumb.
I agree that it's stupid, but Stefan has more pressing issues. Testbed really is not that bad. Tig usually gets on as soon as you send him an AIM.
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  #13  
Old 11-04-2009, 10:37 AM
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I think i know why offline editor hasn't been updated,
People can now not make a proper server offline, thus rent one, this give them money.
If people could make servers offline, they would do most of the work offline, then upload it, maybe hit classic tab right away, and this way they would earn less money.
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  #14  
Old 11-04-2009, 06:56 PM
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Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
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  #15  
Old 11-04-2009, 07:06 PM
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Quote:
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Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
Is it possible for GS2 scripts to be stored in the offline client in their compiled form?

I.e: The level editor, if it's a script could have a level editor button available before they login anywhere which would open the level editor script instead of having to log on into a server to use the tool.
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