The Intro is more or less complete but while it's intended to be implemented alongside the subsequent starter content it can be seen here:
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It's quite long but our cutscene system does allow for you to "Skip Scene" via the button visible on the top left of the screen as seen within the video.
Speaking of starter content, progress towards actual gameplay has been made regarding the build-up content for Graal City, with work also even under way on the Castle Quest, which in game would signal the "completion" of the main Graal City area (except possible separate help-tasks in future).
We plan to implement this gradually as it is completed and depending on how well the initial quest setup works there's the possibility we may consolidate both content and other aspects of the server and push for a server "release" at the point of the Castle being completed.
My overall feelings about individualizing the storyline(every character's parents have died and they all have a twin brother) can be found around the 2:50 second mark of this video:
The way the NPC's talk really bothers me.. it's like it was all rushed. I especially hate it when the father says "Get outta here!", something like "Leave at once!" would be more appropriate but that's just me. Actually, overall the text is just crap and I think it should be redone.
The way the NPC's talk really bothers me.. it's like it was all rushed. I especially hate it when the father says "Get outta here!", something like "Leave at once!" would be more appropriate but that's just me. Actually, overall the text is just crap and I think it should be redone.
This is how I felt.
Have your own message script that fades in and out instead of say2.
__________________ Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
The way the NPC's talk really bothers me.. it's like it was all rushed. I especially hate it when the father says "Get outta here!", something like "Leave at once!" would be more appropriate but that's just me. Actually, overall the text is just crap and I think it should be redone.
The father is not intended to be some important or royal person, plus that wouldn't exactly sound threatening .
Quote:
Originally Posted by Switch
This is how I felt.
Have your own message script that fades in and out instead of say2.
This is not actually say2, but a scripted -customisable- version of it (notice it has a wider dimension to say2 messages), it's supposed to be for the sake of consistency as our options GUI uses a message box style display (possibly profiles and the player list too whenever V6 is released), it is possible we can make it fade in and out however.