Graal originated from Zelda III. Now, this was released all the way back in 1992... wow, over a decade ago! Of course, the levels are
slightly dated.... just slightly.
So, here is the challenge, I want you to take the village of Kakariko, and completely revamp it. Add your own style, add your own touch, and fix those damn tile errors.
The catch is, which I think would be obvious, is you can't change the layout. You can't just make a house disappear, for example... you can
change the house, but you can't delete it. Basically, I know this village by heart, and I want to be able to navigate your revamp exactly the same.
Anyways, I want to see your creative twists in here... the town square doesn't have to still be a square! It can be a circle! Or maybe even a pond! As long as there is something that resembles a town square there, I'll be happy. Those trees don't have to be trees, they can be cliffs! You can also add whatever NPC's you want, as well. If you feel like filling houses, go ahead! Oh, and exit points MUST remain the same. There are 5 points that leave the village, keep it that way, in the same places.
Now, I figure this will be pretty straight forward, but if you want me to make specific rules for it involving the points of interest, I will. I've attached a zip that contains the levels, gmap, and tileset and other odds and ends. If you want to use custom tiles, please do so via addtiledef
2, and add it into the already current NPC's in each level made for that.
Once you're done, you can map it and post the map... though admittedly, it's terribly small. What I suggest is alt+1 each level and stitch them together to make a real 1:1 ratio map. If you want me to do that for you, just request it. Also, if you add any custom images AT ALL, leave them in the folder. Zip the folder and attach it here as well, I want to play the levels myself
Afterwards, I may turn this into a competition and put the submissions into a poll... if demand suggests it. Any questions, just post!