Currently we are hiring: NAT/scripter and GFX for the car-system.
Work to do: NATS: Script a simple driveability-system for acceleration, braking and steering. The tires rotating speed is synchronous to the speed of the car. Another thing is that the car is decelerated while driving on gras or sand (tile detection), in addition it shouldn't be possible to drive on water
That includes a collision detection for the car. It shouldn't be too strictly so the player crashes at every edge, but it shouldn't got the scale of the acutal player ().
Also (but i dont know if its possible) a scripted sound system would be very neat so if the engine speed is very high, the sound of the motor is loud and bright.
Additional sprites change the appearance of the car through a scripted system e.g. if you hit a tree with the car boot at low speed nothing will happend, but if you crash-in with 50 mph you'll have a pick-up.
GFX: Thats quite a challenge: The car must be done in some kind of a pixel art-style, one sprite (including tires, interior, extras etc.) for each of the 8 angels. Please stick to the following allocation:
The transparency-value of the car shadow is 77/255 (30,2%). The "top of the tire" is necessary because of the depth effect.
So dry your noodles and send us a pm or an e-mail! Our addies are at the bottom of the post. Please be patient if we don't reply immediately. We plan to start the project next week
Video
(click while playing to open in a new window)
Thats it - Here is a sneak preview of the upcoming car system for Zeron. Done in real graal-perspective with some nice physics-effcts (could be done by scripted areas or tile-detection). Realized by ganis, scripted light- and (of course) some particle-effects.
Contact
Chris Jasra (Server-Owner/-Admin, GFX Chief) - Forum-PM Jack Jasra (Server-Owner/-Admin, LAT Chief) - Forum-PM, E-Mail: [email protected]