Quote:
Originally Posted by devilsknite1
Yeah, UN is built around what other servers make their extras. It's pretty much, as stated before, the first functioning iClassic server. However, that's kind of what has come to define UN, so that will not be lost in the development of iUN, but content more substantial will be present.
|
Yeah I agree with bluemelon, that's why I loved UN so much. Ideally, iUN would have an automated events system where one or more event(s) gets hosted simultaneously, and a script automatically manages them. Hosting events manually for thousands of players would not be possible, so automation would be necessary. iClassic events tend to be bad because it's next to impossible to get into one and they're always overcrowded.(they're manually hosted)
In order to convince stefan that iUN would differ from iClassic, tell him about the following differences:
iUN is more pk oriented
most if not all outside areas will be pk zones. iClassic has no pk zones in like 70% of outside areas, and a lot of players don't even participate on it and instead focus on roleplaying or collecting hats/ designing a house.
There will be more focus on gameplay than social aspects
iUN should focus their efforts more on playable content than customization. Hopefully quests and events will be released instead of a million hats.
Items will be more "chaotic"
This means that they can draw more attention and have more effects. On iClassic, items tend to be more "self centered", and do not affect others much or do much out of the ordinary. They generally make you do a cool animation or replace some(ie morphlings replace walk and idle animation), but offer no interactive changes.
Items on UN have always been fun and exciting. Some guy might strike everyone in the room with lightning, shoot and charge projectiles, and all kinds of weird stuff. These may be seen as detriments to the social environment on iClassic, which is why they have been avoided, but on iUN hey can be one of the aspects people enjoy.
Before asking to release, I'd ideally like to see:
10-20 events that fully work automatically by a system. Make sure some feel "outside the box" and unique compared to common traditional events like chance and racing events.
dozens of interactive items that show how UN will provide further depth with items rather than just being a cosmetic item.
Some quality quests or challenges that are fun to play. Don't make all of them pathetically easy or catered to casuals like iClassic does, make them challenging and fun. most of iClassic's quests aren't challenging at all and don't require you to think or play them well.
Basically I think you should have enough finished that shows him the quality of the server and how it differs. It needs to be able to have enough content to maintain players unlike iZone, and it needs to show the overall path you're taking towards it's design.