Quote:
Originally Posted by CheeToS2
Who is going to decide how much items cost and who's going to manage the "store" over all the servers? You couldn't just do it through script, otherwise you'd be putting players in charge of other player's real money.
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A shop tab could be made on the "login" server. People purchase items on there. A Global (PWA, GST ect) could be given edit rights for the Shop. The shop could have a list of servers (simmilair to the Update tab) where you can select the items, see a description/picture and the currency it uses.
You can select an option to buy that item and than the "Login" Gserver will connect with the other Gserver to check if the player has that currency and make the required changes (When loging into the server a player could be prompted with a text that he/she got that specific weapon)
If servers want weapons added, prices changed they can request it with the Global in charge. They have the final say as it goes for accepted weapons, prices.
Quote:
Originally Posted by excaliber7388
Plus, without jobs, selling, trading, etc, Graal could become boring.
Sure, there's a chance of making an actual profit, but it could also destroy the fun of Graal. Do you really think the players of Graal would pay more money?
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Part of it is that you release speficic features that can be bought with global currency and do not effect game play (alot). If they do effect gameplay in a significant way an additional local currency can be added to make sure the player has spend a significant ammount of time/work into the server. (You didn't even read half of what I said excaliber or you just didn't get it)
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Server examples:
Unholy Nation:
You can release a variaty of things:
Toys: small things that don't cost much, nice special effects maby..
Furniture: people could buy specialized "themed" seasonal furniture sets..
Weapons: weapons that are fun to pk with but aren't more powerfull than the maximum sword damage. (You get people to spend their money on something that does the same damage as a sword but just looks cooler... good way to make a profit)
Hats: Special hats that are made or used specificly for the global shop...
Era:
Specialized guns or excisting guns that come on a discount if you buy them in combination with a little bit of "Global Currency". You can make additional cars available for the same "Era currency" as other cars but with a small ammount of "Global Currency" added ontop for these limited edition cars
Zodiac:
You could release special swords... (not to sure on how and what since I don't really play it)
You could add some simmilair skills to those that already excist but make them a real eye candy.
Graal Kingdoms:
Pets: You could add new pets that can be bought only trough the Global Shop (not sure on pricings and such... )
Furniture: Special furniture sets...
If done correctly this could make graal more profitable withouth ruining gameplay.
Since Graal uses Euro's for payments right now something such as 1 Euro equals too 100 Graal Dollars.
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As for obtaining them, when you purchase a vip account you get 400 Graal Dollars for free (allows you to buy some basic fun items on servers or some nice furniture) Same could be done for the 1 Year- Gold accounts.
Graalympics, Forum contest ect. "Graal Events" could have Graal Dollars as rewards...
(Possibly you can also donate Graal Dollars to servers to extend hosted/UC times)