Quote:
Originally Posted by Crow
The problem with the huge level of detail you've put into your outside level is that it hinders readability. It's unpleasant to look at (for me at least) and the placement of most objects doesn't even make any sense. As a level designer, you should consider usability first. And random pieces of fence here and there are useless, to say the least.
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The outside level was really just for show and tell. It serves no real purpose whatsoever, other than showing what I can do.
I agree with you that it looks a little unpleasant, but it really was just for viewing purposes, and I did make it a while ago.
To be honest, I think the plainer it is, the neater and tidier it looks, but the trick is not to go overboard on this.
I wasn't exactly trying to say this is how I normally level, I was experimenting.
My normal levels are a lot neater. These took stupidly forever to make.