Quote:
Originally Posted by Spikedude
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I think we're too quick to ditch the current system.
(which would make it hell of a lot harder to revert to a 3 or 4 standing gang system, or a system where people have ownership over their gang base, etc).
Merc hasn't even been much of a superpower recently in comparison to the other top gangs.
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The system has been around for half a year in it's current state, and prior to that was used on two other occasions for similar durations since it was made. I'm not usually one to quickly throw away things that work fine (ie. the ongoing fight over the inventory).. hell, Wil and I even helped Alfonso through almost the entire creation of this current system.
But switching back and forth 3/4 times always for a similar reason (stagnation, gang stacking, etc.) lead me to this idea originally. The goal was something that is always fresh. The built-in win or go home reward structure on a short enough time-frame will allow every single player their chance should they be able to reach high enough to grab it. Everyone wanted to lead their own gang, but we only wanted 4 gangs so... here's both in a model that would virtually last forever given applicable participation/sign-ups.
I have no idea if it will work. I have a 100% assurance that
at least 1+ people will fight against it till the end of time. But what the hell, you never know until you try it.
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Last I checked, you just right click in the gang SQL and type in a gang name/leader to create them. I also believe you can just store/copy the information currently populating this page in some sort of way (there's already one backup 'gangs' page).
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Maybe. I haven't played more than a hour these past 2 weeks and I still got my 10 free EC. Events were also cancelled once, or maybe even both of these weeks? I don't remember.
Edit:
Quote:
hasn't even been much of a superpower recently
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http://imgur.com/1P6FpST
http://imgur.com/A7M0H7A
I believe I deleted a few of them, IIRC we've lost 4 gang weeks in 6 months (we are #1 this week ending in 2 hrs). A week for BB being formed, a week for RoD being formed, and some inactivity/rest ykno? This is blatant domination given half our roster slots are generally in-actives. With 12? 15? there was 28 gangs at one point... this
should not happen. I can see a gang stringing together a couple weeks of activity, maybe a month... but since the system was changed back before JEM quit -- we simply haven't lost.
@Whoever wants to keep the current system: This is all you're getting; losses.