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Old 08-08-2002, 10:24 AM
Graal2001_LAT Graal2001_LAT is offline
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Lightbulb Level editing FAQ's

Okay, I have constructed a Level Editing FAQ. Please read this through before posting a new thread, because your answer could be here.


I will start with commands in the editor. (Training and then F4)

alt 0: Creates a log, which also shows people logging on / off
alt 1 : Takes a snapshot of the full level, not showing tiledefs, seteffects, or light effects.
alt 2: Takes a snapshot of the current screen, showing everything.
alt 3: Toggles the minimap on/off
alt 4: Toggles bitrate on/off [Only works online]
alt 5: Takes a snapshot of the level in .graal or .nw format.
alt 6: Records the players movements for scripting. [Does not work online.]
alt 7: Stops recording player movements and creates a recordpos.txt under the /levels directory. [Does not work online.]
alt 8: Zoom in.
alt 9: Zoom out.


For you people who are trying to add your own tileset you made, or add some custom tiles to the current tileset, look here.

addtiledef - This command replaces the whole tileset image with a brand new one. (remember the image has to be 256 colours (8 bit)) The code is this:
NPC Code:
addtiledef tilesetimage,0,0;


The first 0 meaning levelstart, so that say you have a world with level names myworld_1-100. You would put 'addtiledef tilesetimage,myworld_,0;' so that all your levels will have the new tileset. The second 0 is type, 0=normal pics1.png and 1=a newworld type tileset order.


addtiledef2 - This command just replaces part of the tileset image, sort of like putting an image on top of the base image. The code is:
NPC Code:
addtiledef2 tilesetimage,level name,x,y;


The x,y specifies where you want your image to go over the tileset.

Map tutorial

-The text file
You will need a text file with the levels ordered in it.
For example, name the file "bigmap.txt"
So, you open it, and write levels in it. You have a 4x4 map (4 by 4 levels). The levels are listed like this:
-----------------------------------
"mylevel_a-1.nw","mylevel_b-1.nw"
"mylevel_a-2.nw","mylevel_b-2.nw"
-----------------------------------
With the quotations.
That tells the graal.exe how to read your levels when you choose to generate a map.

-The Levels
Okay! We've written the text file, now to make the levels (and link them [not explained... I hope you have enough sense to figure it out!])
Make four levels, and name them

mylevel_a-1.nw
mylevel_b-1.nw
mylevel_a-2.nw
mylevel_b-2.nw

and place them in the same folder as the text file.
link them as needed.

Now, in Level-editting mode (f4) open the first level on your map press "M" and it will ask you if you want to generate a map. Select "yes" or "ok" or whatever, and it will eventually finish with an image asking to be named, sort of. Go to the folder that your levels and .txt are in, and save it. Boom, you have a map image.

To get your map and all the levels to link together, put the script
NPC Code:
setmap mapname.png,bigmap.txt,30,60;

in an NPC in the "starting" level.

Minimap: If you want a minimap just simply follow this: Anyway just take your map and resize it much smaller so that it looks appealing to you in the bottom left hand corner. From there add this code to your previous map script:
NPC Code:
setminimap mapname.png,bigmap.txt,playerx,playery;





If you do not understand any of this, post here and I will answer your question. Special thanks to Torankusu and Zakur for their contributions.

Last edited by Graal2001_LAT; 08-23-2002 at 02:20 AM..
 

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