*rewritten from scratch to remove angry rants*
Ahem.
I made a sample. I can't finish it without a dev server. I don't have access to Bomymon anymore, thus I have no dev server, thus I would like someone else to finish it.
The script in question is at the end of the enclosed gani file.
In theory, there should be a player attribute which is not in use and can hold data along the lines of "0.01,0.05,0.5,1, 0.5,1,1,1, 1,1,1,1, 0,0,0,1, 1,0,0,0.5".
That should be tokenized or otherwise parsed into 5 sets of R,G,B,Alpha, for Shirt, Skin, Sleeve, Shoe, and Belt respectively. The For loops are already in place to apply it, not that I have any idea what the correct functioncall is these days for applying alpha-affects to gani elements.
As soon as that's done though, you should have a fully-recolorizable idle gani, with the interesting bits in one nice long stripe you can copy and paste to any other gani you like.
Lemme know how it goes. |