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  #31  
Old 01-12-2011, 10:16 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by LordSquirt View Post
Also, I don't know if this happens for other people but for me the overworld is EXTREMELY laggy. I have no other programs opened, but I was very slow. When I go in a building or anywhere else it's normal and I experience no lag @ all.
Could you walk around a bit on the overworld, say "showscriptstats" and then paste the top 3 results here (found in F2 > Scripts)? Also try disabling light/weather/particle effects and see if it change. If it does, see which one of them helped.
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  #32  
Old 01-12-2011, 10:32 PM
LordSquirt LordSquirt is offline
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1. 19.838112648 % Weapon _JunkAttacher
2. 9.329739829 % Crackpot Hermit (in level mal-g06.nw at pos (48, 49))
3. 2.258231158 % mal_sword_idle (in level mal-h06.nw at pos (18.9375, 37))

Also, I always disable light/weather/particle effects effects
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  #33  
Old 01-12-2011, 10:38 PM
LordSquirt LordSquirt is offline
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Also, this is flooding my script thing in F2

GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
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  #34  
Old 01-12-2011, 10:47 PM
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Quote:
Originally Posted by LordSquirt View Post
Also, this is flooding my script thing in F2

GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge
Fixed.
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  #35  
Old 01-13-2011, 12:04 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by LordSquirt View Post
1. 19.838112648 % Weapon _JunkAttacher
2. 9.329739829 % Crackpot Hermit (in level mal-g06.nw at pos (48, 49))
3. 2.258231158 % mal_sword_idle (in level mal-h06.nw at pos (18.9375, 37))

Also, I always disable light/weather/particle effects effects
I'm not sure what to say. This might sound harsh, but I think your computer might just be garbage. I can always add an option to disable custom chat/nick though.
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  #36  
Old 01-13-2011, 01:24 AM
anubis_wing anubis_wing is offline
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I have the same problems with Graal on my laptop.
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  #37  
Old 01-15-2011, 05:05 PM
LordSquirt LordSquirt is offline
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Whenever I talk to the salesman in the mine I get this error

Access violation at address 0268BA58. Read of address 370AACAB.
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  #38  
Old 01-15-2011, 05:10 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by LordSquirt View Post
Whenever I talk to the salesman in the mine I get this error

Access violation at address 0268BA58. Read of address 370AACAB.
I'd guess there's a function destroying then re-creating the GUI in the same call.
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  #39  
Old 01-15-2011, 05:27 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by fowlplay4 View Post
I'd guess there's a function destroying then re-creating the GUI in the same call.
Nah, I only create GUI's once per session and show/hide them the rest of the time.


Squirt, which client were you using?


I also fixed all class related errors by adding a new initializer weapon:

PHP Code:
function onActionServerSide(action)
{
  if (
action == "initialized") {
    
// First timer? Needs to create a character!
    
if (player.getStat("level") == NULL || clientr.class == NULL)
      
player.addWeapons({ "charCreation" });
    
// If not...
    
else
      
player.addWeapons({ "loginScreen" });
    
    
player.removeWeapon(name);
  }
}

//#CLIENTSIDE
function onCreated()
{
  
temp.classList = {
    
"functions_buffs",
    
"functions_items",
    
"functions_stats",
    
"functions_misc",
    
"gui_initializer",
    
"gui_basics",
    
"gui_buff",
    
"gui_item",
    
"gui_skill",
    
"gui_spell",
    
"player_system"
  
};
  
  for (
temp.classNametemp.classList) {
    
// Maybe the class is loaded already?
    
if (isClassLoaded(temp.className))
      continue;
    
    
loadClass(temp.className);
    
    while (!
isClassLoaded(temp.className))
      
sleep(0.05);
  }
  
  
triggerServer("gui"name"initialized""");

The player starts with ONLY that weapon, and when the classes are loaded properly, it adds either character creation or login weapons.
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  #40  
Old 01-15-2011, 07:09 PM
LordSquirt LordSquirt is offline
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I'm using v5
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  #41  
Old 01-17-2011, 09:27 AM
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Can't wait, the server looked really good. Great to see Maloria has a chance to return!
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  #42  
Old 01-17-2011, 11:14 AM
Deas_Voice Deas_Voice is offline
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why was the login "level" changed? i liked the old one better then the new one.
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  #43  
Old 01-17-2011, 11:17 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Deas_Voice View Post
why was the login "level" changed? i liked the old one better then the new one.
Are we talking about the old one where monsters would wander around the screen?
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  #44  
Old 01-17-2011, 11:56 AM
Deas_Voice Deas_Voice is offline
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Originally Posted by smirt362 View Post
Are we talking about the old one where monsters would wander around the screen?
yes
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  #45  
Old 01-17-2011, 12:51 PM
Dumdumdidi Dumdumdidi is offline
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Originally Posted by Deas_Voice View Post
why was the login "level" changed? i liked the old one better then the new one.
The current one is even older than that.
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