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  #316  
Old 12-31-2009, 08:28 PM
12171217 12171217 is offline
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Originally Posted by cbk1994 View Post
EDIT: Didn't see the second part of the question. We plan to make it more arcade-style, meaning that rather than mining for money, for example, you kill people. It will be based much more on a "pick it up and play" game style, meaning that you don't have to play it a lot to enjoy it. We'll have gangs (parties) that anybody can create, and bases that can be taken. We'll have things like leaderboards as well to promote PKing.
Sounds more like "make the rich richer and the poor poorer" to me.

There still has to be jobs, or else people that just started will make no money at all because the players who've been playing longer will have the money and strong weapons, as opposed to the weapon weapons the new players have.
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  #317  
Old 12-31-2009, 08:36 PM
DustyPorViva DustyPorViva is offline
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Should just have weapon drops scattered around, and make players pay for ammo.
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  #318  
Old 12-31-2009, 08:41 PM
SKJF91 SKJF91 is offline
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Originally Posted by DustyPorViva View Post
Should just have weapon drops scattered around, and make players pay for ammo.
mhm
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  #319  
Old 12-31-2009, 08:57 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by 12171217 View Post
Sounds more like "make the rich richer and the poor poorer" to me.

There still has to be jobs, or else people that just started will make no money at all because the players who've been playing longer will have the money and strong weapons, as opposed to the weapon weapons the new players have.
There is no economy, so no. It's based more on personal achievement. The goal is to get every item. The competition will be based on gangs/parties, events, and on PKing leaderboards, not on the economy.
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  #320  
Old 12-31-2009, 09:12 PM
12171217 12171217 is offline
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Originally Posted by cbk1994 View Post
There is no economy, so no. It's based more on personal achievement. The goal is to get every item. The competition will be based on gangs/parties, events, and on PKing leaderboards, not on the economy.
Uh, but what's the point of money, then? And how do you get better guns?

If killing people = getting better guns, then you're still making the rich richer and the poor poorer o.o
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  #321  
Old 12-31-2009, 09:37 PM
LordSquirt LordSquirt is offline
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Quote:
Originally Posted by 12171217 View Post
Uh, but what's the point of money, then? And how do you get better guns?

If killing people = getting better guns, then you're still making the rich richer and the poor poorer o.o
Even though this doesn't really answer your question it's a true fact. Just because you have a good gun doesn't mean that your now GOD AND DESTROY EVERYONEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!

I can beat people with a handgun and people can beat me with a handgun, it's all about skill
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  #322  
Old 12-31-2009, 09:41 PM
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Originally Posted by LordSquirt View Post
Even though this doesn't really answer your question it's a true fact. Just because you have a good gun doesn't mean that your now GOD AND DESTROY EVERYONEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!

I can beat people with a handgun and people can beat me with a handgun, it's all about skill
I used to use dual HG's and beat people, then I switched to MK23s, then K180s and realized how important freeze is. If there's a barrage of bullets coming at you, you can't do much unless the other person is significantly worse than you.

And don't even tell me that you can have skill dodging bullets on the iPhone, I'll laugh at you.
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  #323  
Old 12-31-2009, 10:05 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by 12171217 View Post
Uh, but what's the point of money, then? And how do you get better guns?

If killing people = getting better guns, then you're still making the rich richer and the poor poorer o.o
If the default gun isn't dreadful, I don't think this will be much of a problem.

There's also opportunity for Matchmaking too, so you can be pitted against people your own skill level.

A rank system like CoD: MW, would probably work out great too.

Do it up Era squad.
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  #324  
Old 12-31-2009, 10:13 PM
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I guess that's the only solution if they're dead set on that approach.

So will it be menu and matchmaking driven like Bomber Online, or will it have an overworld and all that stuff? I'm assuming the latter if you guys are striving for guild houses and stuff.
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  #325  
Old 12-31-2009, 10:51 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by 12171217 View Post
I guess that's the only solution if they're dead set on that approach.

So will it be menu and matchmaking driven like Bomber Online, or will it have an overworld and all that stuff? I'm assuming the latter if you guys are striving for guild houses and stuff.
It will have a smaller and simplified overworld with gang bases spread out that the various gangs compete with, possibly with a large one (similar to the EM base) that has bonuses for the gang when captured.
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  #326  
Old 12-31-2009, 11:02 PM
12171217 12171217 is offline
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That sounds fine.

An unlockable system like the Modern Warfare series seems to be the desired approach, then?

To be honest, I find Era's economy to be the most entertaining part of the server. I don't PK that much, trading is quite simply fun, I'm sure other people feel the same.
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  #327  
Old 01-01-2010, 12:41 AM
WarLord2004 WarLord2004 is offline
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Yea a psp version would be very cool.. Since it's more portable friendly then a iphone >.< I hate touch screen stuff while playing a game..

But then again am not sure if the terms would meet for sony gaming inc.

For one it would be an issue cause sony would want to sell the game for a high price. Unless they add it to a psn store.

But then again you can make a homebrew version of it for custom firmware.. But the only issue is i have not yet seen any homebrew games that connects to wifi.

mabey i'll post up something on pspupdates and see if anyone can port iphone app to psp >.<
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  #328  
Old 01-01-2010, 01:08 AM
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Cobalt Runner uses wifi.

But a PSP version would never work; too litle RAM, weaker CPU.
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  #329  
Old 01-01-2010, 01:55 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Stefan View Post
There is getAcceleratorAxis(0 or 1 or 2), can be used like this:

PHP Code:
xaxis = -(getangle(getAcceleratorAxis(0), getAcceleratorAxis(1)) - pi);
yaxis getAcceleratorAxis(2); 
Nice, thanks for posting this
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  #330  
Old 01-01-2010, 03:41 PM
SKJF91 SKJF91 is offline
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New Idea: Private sparring, maybe in the main sparring room the icon to join a spar would still exist and you'd get warped in with another player to an instance for sparring with one other player only with no viewers. The second the rooms hit about 8-10 players, I get lag bursts as sparring. Another good idea could be levels limited to 10 players maybe.
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