Quote:
Atlantis uses a single sprite and rotate and stretch effects.
You have to use a text editor to implement the effects though, so it's better to make a placeholder image then replace the sprites with the ones with your sprite effects.
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writing all the rotations seems more tedious and time consuming than what I'm doing now :/
Wish it was so simple where you can just click and rotate in editor. But we don't live in an easy world haha. But I was thinking about running some sprites through maybe showImg with rotation effects but I'm afraid the parts will lag behind too much
I just wish there was another editor I could use
PS to fowlplay, your signature picture scares me....