1: Most "RP" on kingdoms consists of spastic, uncoordinated, insignificant screwing around. The plot lines are often composed of the some of the most innate plot, themes, and twists. This is why I've also been avoiding RP like the plague while I've been on Graal.
2: Continuity. Continuity applies roughly to characters quite well. As you develop your character, there is a solid line of progression, and capabilities. If you have only raised your mental a few times, it is obvious that you can't just pull 110 mental out of your hat when you need it. Roughly the same applies to kingdoms. Dustari has always been a proud and powerful nation, rich in wealth, and rich in the strength and military of its soldiers. The only real magical aspect I've ever seen 'officially' promoted is King John's immense skill as a vampire paladin. Since my reign (and from what I hear that hasn't been much of a reign before that for quite some time), I have displayed an image of a nation revolving around the pursuit of magic and wisdom, guarded by a navy. Who is more likely to have powerful mages?
3: Cheap shots. Having a bunch of mages that come out of your back pocket that can just poof the entire army over looks somewhat like a unbacked, unplanned, plot twist you come up with on the spot to try to bypass any real resistance you just might have to be bothered to deal with. That, and one that's been already been planned for. (Since Zormite has a more magical image then Dustari, chances are in the unlikely event that they DO have mages capable of that, then most likely I have mages that can stop that. This isn't god-modding (at least not on my side), this is continuity and linear development. See #2.) Another aspect of the cheap shots: Why don't I just pull off a simpler teleport? A few cauldron bomb like devices into Dustari castle. Lot easier to pull off then the mass teleport of troops...
4: Virtually no RP or DnD system supports mass teleportation of the scale you indicate. Even in the most extreme cases teleports rarely involve massive teleports, over long distances. You're talking futuristic, science fiction, hyperspace gates and stuff like that. Last I checked, this is Kingdoms, not Zone.
5: And a non-RP but pratical reason. A big chunk of your 'support' comes from people saying that "Oh, wars are fun, it'll bring action to the server and keep things interesting." Which is gonna be more actiony and fun to watch? A real military engagement, or a few cheapshots (and return cheapshots)?
Let me see, did I miss anything? Eh, I'll probably think of them later today. This probably isn't the end of it.
And yes, Uri is right. It humiliates to have to require that the ferries need to be excluded. I'll just sum that up right now. Ferry service = stopped. We all know that's not gonna happen because its not 'programmed' into the game, but this is RP, right? |