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  #1  
Old 06-17-2012, 07:08 AM
xXziroXx xXziroXx is offline
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v6 bugs/suggestions

Quote:
Originally Posted by Windows v6 beta test thread
Last edited 05-17-2011 at 02:47 AM.. Reason: Updating list of bugs/fixed bugs.
We have a client that is in public beta phase, yet the responsible people (Tig for being the thread poster, and Stefan for being the sole developer of the client) neglect everything related too it.

I've taken the liberty to compile a list containing a lot of the posted bugs for the previous year when the thread was last updated. Some of these might've been fixed, I don't have enough time to go through them all on my own. Also note that these are just the suggestions and errors posted in the Windows v6 thread, there has been COUNTLESS of threads outside of that.


Bugs:
  • Certain conditions causes levels not to render properly: Link 1 Link 2
  • Tiles displaying in wrong level, caused by tiles[x,y] manipulation + updateboard(): Link 1 Link 2
  • Graal stops rendering at times in Windows 7: Link 1
  • Sometimes NPCs are drawn multiple times: Link 1
  • The client crashes whenever you go on login2 and then try to go to another server. This also happens when using either switchtodirectx() or switchtoopengl(): Link 1 Link 2
  • External windows are created with the wrong dimensions: Link 1
  • After taking a screenshot you can't resize the window: Link 1
  • Highlighting text in GUI controls is painfully annoying: Link 1 Link 2 Link 3 Link 4
  • A lot of the times when you logon a server, something steals control focus, forcing you to click somewhere on the window to regain focus: Link 1 Link 2 Link 3 Link 4
  • Trading cards are very broken. Fix them or remove them, don't sell stuff that doesn't work to your customers: Link 1
  • NPC sword and shield changes on the serverside is not synchronized to clientside: Link 1
  • The on Mouse Down (Incapsula security garbage is preventing me from typing the name of that function) event is not reporting double clicks properly: Link 1
  • The new v6 character colors change to black after relogging: Link 1
  • GuiShowImgCtrl's sometimes does not update when in an external window: Link 1
  • Changing the value in a GuiSliderCtrl (internal or external) after it's been created doesn't update the position of the slider on the GUI: Link 1
  • If a GUI control within the window's width or height extends the boundary of the window, you cannot resize the window where it overlaps: Link 1
  • It seems that it's possible to receive global PMs from players you have set to ignore: Link 1
  • minextent in external windows doesn't seem to function: Link 1
  • When using the new TGUIAnimation effects in order to make a GUI hide/destroy, sometimes the GUI will destroy at the end of the animation, but then not be able to be recreated afterwards: Link 1
  • Particle effects are shown on the wrong place after moving GraalControl by script: Link 1
  • Drawing an NPC on a TDrawingPanel (clientside) causes the NPC to become invisible in the level until it changes image/gani or the level is updated: Link 1 Link 2
  • Objects drawn on a TDrawingPanel using drawObject() can't be removed using clearAll(): Link 1
  • Some levels with several tilelayers aren't drawn properly until the window is resized a couple of times: Link 1

Suggestions:
  • The "Don't renew next month" (and "Renew Next Month") link that's displayed in the Inventory section of the shop isn't displayed in the Shop section. (Just a script update on Login): Link 1
  • openurl(url); still opens URLs without any kind of prompt as compared to V5 which prompted you. (big security risk): Link 1
  • Could the playerlist option "play sound when receive PM" use a sound other than chest.wav? It doesn't seem consistent with receiving a message at all, it's even somewhat annoying with the sound being 2 seconds long: Link 1
  • ALL window positions should be remembered in between sessions. Right now only some are, causing inconsistency.
  • Syntax highlighting in MLTextEditCtrls should operate on it's own profile values: Link 1
  • Could the 'Trade' button within Playerlist right-click window possibly be moved away from inbetween 'Show History" and "Warpto"? Link 1 Link 2



Stefan, you asked us this a year ago, when the client had already been in beta for over a year:

Quote:
Originally Posted by Stefan View Post
Are there still any other problems for v6? Or is it finished in your point of view?
You also posted this:

Quote:
Originally Posted by Stefan View Post
Graal version 6.007 has been uploaded

This version is the 'Gold Master', which means if this version is fine then it will be the final v6 release.
Start showing that you're still interested in PC Graal, or you're gonna start losing the remaining developers that has stayed on Graal for this long because we want to genuinly help make the game prosper. Ignoring us and not being a part of the community has already made the majority leave.
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Last edited by xXziroXx; 06-18-2012 at 01:41 AM..
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  #2  
Old 06-17-2012, 09:17 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by xXziroXx View Post
Bugs:
  • Tiles displaying in wrong level, caused by tiles[x,y] manipulation + updateboard(): Link 1 Link 2
  • A lot of the times when you logon a server, something steals control focus, forcing you to click somewhere on the window to regain focus: Link 1 Link 2 Link 3 Link 4
  • NPC sword and shield changes on the serverside is not synchronized to clientside: Link 1
  • It seems that it's possible to receive global PMs from players you have set to ignore: Link 1
I can confirm these issues are not resolved.
I would also like to bring attention once more to the other issue concerning text display mentioned within the tile manipulation post.

Quote:
Originally Posted by xXziroXx View Post
Trading cards are very broken. Fix them or remove them, don't sell stuff that doesn't work to your customers: Link 1
I'm not so sure that global trading cards are broken, it's just that they're implemented in such a way that it's very easy for a servers custom scripts to either over-write or bypass them.
For instance on Classic I'm using a system which loops through players and conveniently animates their alpha/zoom/rotation (necessary for recoil blink for example), this completely bypasses 2 different trading card effects.

Quote:
Originally Posted by xXziroXx View Post
When using the new TGUIAnimation effects in order to make a GUI hide/destroy, sometimes the GUI will destroy at the end of the animation, but then not be able to be recreated afterwards: Link 1
In fairness this can be avoided so long as you're very careful with your scripting.

Quote:
Originally Posted by xXziroXx View Post
The word "Admins" on the playerlist should really be changed to "Staff"
Thankfully this was done already.

Quote:
Originally Posted by xXziroXx View Post
Start showing that you're still interested in PC Graal, or you're gonna start losing the remaining developers that has stayed on Graal for this long because we want to genuinly help make the game prosper. Ignoring us and not being a part of the community has already made the majority leave.
It seems to me that there's a deliberate contempt towards PC Graal and that it's not just a matter of negligence. I hope I can be proved wrong though.
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  #3  
Old 06-17-2012, 02:59 PM
callimuc callimuc is offline
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Quote:
Originally Posted by xXziroXx View Post
  • Drawing an NPC on a TDrawingPanel (clientside) causes the NPC to become invisible in the level until it changes image/gani or the level is updated: Link 1 Link 2
  • Objects drawn on a TDrawingPanel using drawObject() can't be removed using clearAll(): Link 1
I also realized that the chat/emotes of the players/npcs do have a big offset withing the TDrawingPanel (using it clientside). I just saw them being displayed once while being in a single level (not a gmap).
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  #4  
Old 06-17-2012, 07:12 PM
Tigairius Tigairius is offline
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Well, we really need some decent problem tracking software or something. Just a giant forum thread is too hard to follow and it's messy.
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  #5  
Old 06-17-2012, 07:30 PM
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Quote:
Originally Posted by Tigairius View Post
Well, we really need some decent problem tracking software or something. Just a giant forum thread is too hard to follow and it's messy.
Perhaps we could start using the Projects tab for the forums again? It was used in the late stages of V5 just before official release to track bugs and such and would be a lot easier than reading though a mass of text in threads. The only problem would be that the bugs will have to be re-entered into the project system.

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  #6  
Old 06-17-2012, 07:43 PM
salesman salesman is offline
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there are plenty of free issue trackers on the web
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  #7  
Old 06-18-2012, 01:31 AM
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Quote:
Originally Posted by salesman View Post
there are plenty of free issue trackers on the web
That's one thing to find, and very easily so, but it's another thing for the client to actually receive any attention. We could compile the easiest of easy to read bug tracker lists in the entire world, the question is a matter of when Stefan will do anything about it or even hint that he's having an inkling of a thought about maybe doing something about it, for that matter.
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  #8  
Old 06-18-2012, 01:39 AM
DustyPorViva DustyPorViva is offline
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In-client bug-tracker could be cool. Let players submit bugs, other players can vote if they have the same problem, sort by votes. Let players comment, let staff(like login staff, globals) manage them. Also let the client submit(hidden) client data when submitted for Stefan to review(like clientside stats, computer specs and such).
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  #9  
Old 06-18-2012, 01:53 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Tigairius View Post
Well, we really need some decent problem tracking software or something. Just a giant forum thread is too hard to follow and it's messy.
I agree completely, but it's better than reported bugs getting ignored.

Quote:
Originally Posted by DustyPorViva View Post
In-client bug-tracker could be cool. Let players submit bugs, other players can vote if they have the same problem, sort by votes. Let players comment, let staff(like login staff, globals) manage them. Also let the client submit(hidden) client data when submitted for Stefan to review(like clientside stats, computer specs and such).
I can see an in-game bug tracker working pretty well, a lot of games use them successfully. There needs to be more things integrated into the client in general, guild control panel for example.
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  #10  
Old 06-19-2012, 03:42 AM
ff7chocoboknight ff7chocoboknight is offline
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Quote:
Originally Posted by xXziroXx View Post
I agree completely, but it's better than reported bugs getting ignored.



I can see an in-game bug tracker working pretty well, a lot of games use them successfully. There needs to be more things integrated into the client in general, guild control panel for example.
I can see a bug tracker being abused by idiots.
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  #11  
Old 06-19-2012, 03:45 AM
cbk1994 cbk1994 is offline
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This list would probably be more useful to Stefan (and hence more likely to succeed in getting things done) if it was organized by priority with a special emphasis on the things absolutely necessary before a release of v6. I would rather see a complete but buggy release tomorrow than a bug-free one in another few months or years.
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Old 06-19-2012, 03:57 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
I can see a bug tracker being abused by idiots.
Everything can be ruined by idiots, that's a horrible reason to not try to progress.
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  #13  
Old 07-06-2012, 07:47 PM
MattKan MattKan is offline
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I don't know much about how RC works with v6, but if possible could you add a warning to the rights box saying something along the lines of "Only give out Server Options and Edit Rights to people you trust; if you're not careful they can essentially steal your server!"

There's a big problem with noobs giving out too many rights and this would probably cause a lot of them to think twice. The issue is the scammers are lying and manipulating them, and there's nothing on Graal that noobs are exposed to that says that these lies aren't true.
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Old 07-06-2012, 07:57 PM
Emera Emera is offline
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Quote:
Originally Posted by MattKan View Post
I don't know much about how RC works with v6, but if possible could you add a warning to the rights box saying something along the lines of "Only give out Server Options and Edit Rights to people you trust; if you're not careful they can essentially steal your server!"

There's a big problem with noobs giving out too many rights and this would probably cause a lot of them to think twice. The issue is the scammers are lying and manipulating them, and there's nothing on Graal that noobs are exposed to that says that these lies aren't true.
It's common sense though really isn't it?
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Old 07-06-2012, 08:47 PM
MattKan MattKan is offline
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Quote:
Originally Posted by Emera View Post
It's common sense though really isn't it?
Somewhat, but still. Some nasty jerks just say "go ahead and give me full rights so I can make your server hosted by tomorrow" and then the player checks everything without really thinking.

A warning would serve to not only make them aware of what they were checking but also to make them rethink what they're doing.

It's better than nothing I suppose :P
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