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  #1  
Old 10-28-2011, 12:33 AM
xXziroXx xXziroXx is offline
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Maloria Updates

This thread is dedicated for all future updates and information about Maloria. If you'd like to talk to any of our developers, you can either:

  • Find us online on Maloria!
  • Post on our own forums.
  • Post in this thread.
  • Logon Maloria's Ventrilo server, maloria.developer.se:3784. No password required!
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  #2  
Old 10-28-2011, 12:33 AM
xXziroXx xXziroXx is offline
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  • Critters! There are now critters constantly appearing on the overworld that will eventually be catchable. Once caught, you will be able to sell them for gold, and possibly find rare critters for special rewards.
  • Rain effect have been remade to be less eye-sore.
  • The graveyards fog effect is now visible before you enter it, enhancing the visual experience.
  • In addition to pressing S (default key), you can now also left-click your mouse to attack!
  • Skill system have been removed. All classes will eventually only have auto attacks and a special ability that's based on your equipped weapon. The special ability can be toggled by pressing D (default key) or right-clicking your mouse.
  • Remade Scouts. Scouts have no skills now, and gain access to the bow special ability to use mouse targeting for arrows.
  • Remade Mages. Mages have no spells now, and gain access to different spells based on which staff they have equipped.
  • Quest system (along with all quests) removed. A new quest system will be introduced soon.
  • Replaced the blob dungeon with a flower dungeon, and temporarily returned blobs to their original location east of mainhouse.
  • Removed octopuses and everything related to them.
  • Added Fire Ball spell. Deals damage on impact and spawns fire on the ground. Gives a lingering fire damage over time debuff if walked through.
  • Re-enabled the custom nick/chat system.
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  #3  
Old 10-28-2011, 01:09 AM
gravator gravator is offline
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Are there starter weapons? It does not seem very effective trying to punch monsters to death, i am also unsure if i need to reset myself somehow.




Also a bug with the lighthouse, if you fall from the second floor and leave the lighthouse, your character first gets really small as you travel the world map, then grows gigantic and upside down.
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  #4  
Old 10-28-2011, 01:22 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by gravator View Post
Are there starter weapons? It does not seem very effective trying to punch monsters to death, i am also unsure if i need to reset myself somehow.
Scouts starts with a bow, and Mages start with a staff that allows you to use Fire Ball spell. Knights doesn't get anything right now, but once I've remade them they'll have weapons automatically added to them.


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Also a bug with the lighthouse, if you fall from the second floor and leave the lighthouse, your character first gets really small as you travel the world map, then grows gigantic and upside down.
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  #5  
Old 10-28-2011, 05:07 AM
smirt362 smirt362 is offline
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Quote:
Skill system have been removed. All classes will eventually only have auto attacks and a special ability that's based on your equipped weapon. The special ability can be toggled by pressing D (default key) or right-clicking your mouse.
I dunno how I feel about that...could you elaborate maybe?
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  #6  
Old 10-28-2011, 05:17 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by smirt362 View Post
I dunno how I feel about that...could you elaborate maybe?
Sounds like this to me:

*equips Water staff* Now I'm a Water Mage!
*equips Fire staff* Now I'm a Fire Mage!

Very interesting.
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  #7  
Old 10-28-2011, 06:26 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by fowlplay4 View Post
Sounds like this to me:

*equips Water staff* Now I'm a Water Mage!
*equips Fire staff* Now I'm a Fire Mage!

Very interesting.
That's pretty much it, yeah.
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  #8  
Old 10-28-2011, 06:41 AM
smirt362 smirt362 is offline
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Originally Posted by xXziroXx View Post
That's pretty much it, yeah.
Oh, I see
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  #9  
Old 10-28-2011, 02:02 PM
Dumdumdidi Dumdumdidi is offline
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i dont dislike the direction now, but you owe me an explanation ziro.
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  #10  
Old 10-28-2011, 04:02 PM
Galdor Galdor is offline
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Sounds interesting
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  #11  
Old 10-28-2011, 04:20 PM
Emera Emera is offline
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I want to log in so bad, but since the client closes when I press spacebar at the enter menu, I can't. FIX IT
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  #12  
Old 10-28-2011, 05:33 PM
xXziroXx xXziroXx is offline
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I want to log in so bad, but since the client closes when I press spacebar at the enter menu, I can't. FIX IT
That's what you get for using ****ty Linux.
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  #13  
Old 10-29-2011, 05:56 AM
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I don't like that you removed the skill system... Makes the gameplay more repetitive.
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  #14  
Old 10-29-2011, 06:12 AM
Draenin Draenin is offline
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I don't like that you removed the skill system... Makes the gameplay more repetitive.
Call it a hunch, but I don't think it's going to be permanently removed.
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  #15  
Old 12-30-2011, 02:05 PM
Hoyt1134 Hoyt1134 is offline
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I like the mining system
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