Quote:
Originally Posted by Supaman771
Just carry a couple hundred dopv, it's virtually weightless and has a known conversion rate (like 144plat/dust iirc). I've been doing this for years, my weight has never reduced my speed unless I was specifically moving loads of items around.
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Well, I was carrying around 800 DoPV, and another 40-60k plat, usually.
It would be nice if we had a currency exchange where, say, we could trade plat for nihils, but then be able to trade nihils back down into plat at a proper rate, if we needed the plat.
Some sort of linear currency that is lightweight and universally accepted for trade.
IMO, we need a static vendor for some things, like Diamonds. It's a silly thing to farm, since people need literally thousands of them.
I mean, Metalforge has a bank that acts like a static shop, where you can just exchange plat directly for diamonds. What is the reason we aren't making currency exchange simpler? Are we deliberately trying to keep the game tedious? How much lower does the player count have to drop before we open the gameplay up a bit?
Stuff like, the EC shop, items costing 100+ EC, yet, I think it's been 2-3 days since anyone has really hosted events... and when events get hosted, the rewards are rarely EC. Good luck trading for EC, nobody wants to sell them.
GK has seen a lot of improvements, but the economy is still stale from the years of items being ridiculously inaccessible.