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  #256  
Old 07-18-2005, 05:40 PM
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The following happens when the npc server is on ignore and you log onto a server
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  #257  
Old 07-18-2005, 06:43 PM
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Quote:
Originally Posted by ZeroTrack
this is very annoying and sence my gui is on the bottom it has to go, its very limiting, either it should go or allow servers to disable it
eg: enablefeatures allfeatures-stupidbottombar
Er, you want to get rid of the chatbar? :P
I'll add the suggestion to let it not appear when you mouse over it (although Stefan knows already)
  #258  
Old 07-18-2005, 09:28 PM
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See attachments. The two bugs should be obvious.
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  #259  
Old 07-18-2005, 10:06 PM
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Quote:
Originally Posted by Rick
See attachments. The two bugs should be obvious.
I think Stefan is aware of this, I mentioned it to him once.
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  #260  
Old 07-18-2005, 10:14 PM
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Quote:
Originally Posted by VulcanP2P
I think Stefan is aware of this, I mentioned it to him once.
Yeah, CheeToS said that on IRC that Stefan knew about it.
  #261  
Old 07-18-2005, 10:38 PM
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Still good to remind me
  #262  
Old 07-18-2005, 10:50 PM
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Serverside GS2:
HTML Code:
this.attr[11] = "somegani.gani";
v2 does not get the attribute set but v4 does.

(this is in a player.join()'d class)
  #263  
Old 07-19-2005, 04:17 AM
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Quote:
Originally Posted by CheeToS2
Er, you want to get rid of the chatbar? :P
I'll add the suggestion to let it not appear when you mouse over it (although Stefan knows already)
I'd say leave it like v2 is its a lot better that way

Quote:
Originally Posted by Rick
Serverside GS2:
HTML Code:
this.attr[11] = "somegani.gani";
v2 does not get the attribute set but v4 does.

(this is in a player.join()'d class)
I believe, if i remember correctly, cheetos telling me something about how the join function is still not finshed yet, i was running into problems with join as well, I've totally batched up what he told me though cause its late and i can't remember, Cheetos can you clarify please <3
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  #264  
Old 07-19-2005, 05:41 AM
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Quote:
Originally Posted by ZeroTrack
I believe, if i remember correctly, cheetos telling me something about how the join function is still not finshed yet, i was running into problems with join as well, I've totally batched up what he told me though cause its late and i can't remember, Cheetos can you clarify please <3
It works fine with anything under 11, and works fine with v4.
  #265  
Old 07-19-2005, 07:00 AM
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Quote:
Originally Posted by ZeroTrack
I'd say leave it like v2 is its a lot better that way
I believe, if i remember correctly, cheetos telling me something about how the join function is still not finshed yet, i was running into problems with join as well, I've totally batched up what he told me though cause its late and i can't remember, Cheetos can you clarify please <3
I said that it seems to be having problems when used in a weapon script like this:

putnpc2(somex,somey,"join(\\"classname\\");");

It doesn't seem to work in weapons at all. Stefan says it works on Zone though I think, so I am not sure what is wrong. It gives the following error:
error: unexpected token: ) at line 3: putnpc2(player.x,player.y,"join(\\"cheetos_generic \\");");

EDIT: Hm, apparently it is only one \, not two. Thanks Lance
putnpc2(player.x,player.y,"join(\"cheetos_generic\ ");");

I am still confused, however, because this works in one of Fry's scripts (in a class joined to the player):
temp.variable = putnpc2(x,y, "join(\\"classname\\");");
  #266  
Old 07-20-2005, 03:06 AM
Crono Crono is offline
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When pressing F8 the serverlist isn't refreshed. By this I mean the playercounts stay the same. This is a wee bit "boo".
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  #267  
Old 07-20-2005, 07:10 AM
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I don't know the -exact- error, though sometimes on v4, there are a couple of light problems.

With v3 on Macs, sometimes some lights make the whole level completely black, which is the same for v4 in the same levels.

Will try to find which script causes this.
  #268  
Old 07-20-2005, 03:29 PM
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Quote:
Originally Posted by Gerami
When pressing F8 the serverlist isn't refreshed. By this I mean the playercounts stay the same. This is a wee bit "boo".
The gservers need to be updated, because currently most servers don't support the communication with the serverlister, so it cannot reload the serverlist.
  #269  
Old 07-21-2005, 12:52 AM
ZeroTrack ZeroTrack is offline
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Stefan , fix wraptext/wraptext2 in this next release and i'll give you the biggest friggen cookie ever!!!! .... maybe if your nice i'll add some sprinkles
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  #270  
Old 07-21-2005, 03:19 AM
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Ah fix what exactly?
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