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  #31  
Old 07-28-2006, 02:55 AM
Triptheballer Triptheballer is offline
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hmm from a player that multi-guilds more than most people id have to say id actually like a limit on muti-guilding. Being in a guild used to mean something, but now theres NO guild wars anywhere. Multi-guilding reduces the tention between guilds and players just stop caring.

Inactive guilds need to be deleted, and i even think its wrong that im in 30+ guilds XD
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  #32  
Old 08-14-2006, 06:08 PM
Minoc Minoc is offline
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Nearly 9 months..
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  #33  
Old 08-15-2006, 01:00 PM
hampy hampy is offline
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Quote:
Originally Posted by Triptheballer
hmm from a player that multi-guilds more than most people id have to say id actually like a limit on muti-guilding. Being in a guild used to mean something, but now theres NO guild wars anywhere. Multi-guilding reduces the tention between guilds and players just stop caring.

Inactive guilds need to be deleted, and i even think its wrong that im in 30+ guilds XD
Yea, I dont bother with guilds for this exact reason
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  #34  
Old 08-26-2006, 09:40 AM
Rufus Rufus is offline
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Quote:
Originally Posted by Minoc
Nearly 9 months..
Does anyone actually care for the guilds anymore? Seriously?

Why hasn't anything been updated or changed within the 9 months?
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  #35  
Old 08-26-2006, 11:27 AM
Emily_Cruddas Emily_Cruddas is offline
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Quote:
Originally Posted by Lance
I am in several guilds. No.

So? It seems as if it's only you that cares about being in many guilds at once, perhaps instead of bluntly refusing to accept the idea so quickly, give some ideas on how this could affect graal in a negative way, and ask yourself, "what would people just downloading graal for their first time think about being limited to one or two guilds? Would they worry about it for very long? Would it be just part of the game?"

You were able to accept many things with graal when you first started right? How certain systems worked, how you did the quests, it all seems great at the time but it wasn't perfect, that's why graal is moving forward, constantly making things much better than before, so why is fixing how the guild system works going to hurt you in the long run?


Certain people don't seem to want a change even if it has the possibility to help graal have more customers, i always find that strange, the better the idea given then the more some people try to shoot that good idea down.
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  #36  
Old 08-26-2006, 12:07 PM
Rufus Rufus is offline
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Originally Posted by Emily_Cruddas
Certain people don't seem to want a change even if it has the possibility to help graal have more customers, i always find that strange, the better the idea given then the more some people try to shoot that good idea down.
Exactly.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #37  
Old 08-26-2006, 04:22 PM
Minoc Minoc is offline
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Removing multiguilding would upset too many old players.

What I don't understand is why new useless guilds such as i R Turtle, Awsome-O-Saurus, and Soda are still approved.
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  #38  
Old 08-29-2006, 02:03 PM
XsteveXcoreX XsteveXcoreX is offline
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I think multiguilding should be kept. It is up to the players and their sole decision whether to stay with 1 guild or join multiple guilds.
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  #39  
Old 08-30-2006, 10:14 PM
jake13jake jake13jake is offline
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Multi-guilding isn't so much a problem. The problem is that there's not much incentive to be in a guild. If a lot of people want to be in a guild, then the guild leader will have the ability to shape the guild as they please. However, guilds aren't incorporated into the system as players are. You can set a player's flags, but you can't set a guild's flags. You can view a player's variables, but the only thing that's accessible is guild name. When you use requesttext, you can get a rank # and guildnick, not much else.

On Classic I built a system that can save flags for guilds. The current problem with this system is that it's difficult to remove guild info for inactive guilds. However, guild life seems to be improved on Classic in a sense that it hasn't been very active since WillieJamal and Gorthaur left.
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  #40  
Old 09-26-2006, 11:28 PM
Minoc Minoc is offline
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390 inactive guilds out of 680, perfect.
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  #41  
Old 10-31-2006, 01:30 AM
Minoc Minoc is offline
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It's hopeless. :|
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  #42  
Old 10-31-2006, 01:37 AM
jacob_bald6225 jacob_bald6225 is offline
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More attention to guilds would be nice...
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  #43  
Old 10-31-2006, 01:39 AM
Rufus Rufus is offline
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Quote:
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More attention to guilds would be nice...
I very much agree.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #44  
Old 10-31-2006, 01:40 AM
Vulcan Vulcan is offline
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Originally Posted by Rufus View Post
I very much agree.
As do I.
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  #45  
Old 10-31-2006, 02:05 AM
MisterMastermind MisterMastermind is offline
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Multi-guilding ruins the competition between guilds.
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