Quote:
Originally Posted by maximus_asinus
this content didn't age well and most of what I see is plain ugly. I hope this is something that Kamaeru addresses.
|
In some cases like these two interiors I'm not going to change the overall layout (maybe I will use custom tiles on the bakery when I overhaul it but CS is staying). I want the bakery to have a classic feel as it's one of the oldest jobs. With that being said I am using many finished assets from unfinished projects started by Konidias or other Bomy Island staff. I actually don't have the full backup of BI (but might have it on an old hard drive around). Right now I have had a lot of good developers approach wanting to work on the projects, and I now have Skyld, Elk, and Sky on board helping. Skyld is currently recoding the entire kingdoms system to be self-sufficient democracies which are able to form alliances or be enemies.
The current attitude between myself and others working on the project is very positive. We're doing this.
As far as the aesthetic of the server goes, I have already made huge progress on the OW and it looks much better than it did a few days ago when I started work. The entire server was a broken wreck less than a week ago, so I'm actually progressing way faster than I expected. Many of the BI projects were far too ambitious (like assuming we'd have tons more players than likely) and it's clear in the fact that most of it is halfway finished work. If any of you have questions about the Bomy Island content, what I know about it (I did work with Koni on it), and why we can't use some of it I'll be glad to explain everything I know. My plan is to use the huge amount of assets we have to our advantage to make content which is both fun and maintainable by myself and the staff. Retooling a lot of stuff is a big part of that.
I am currently using the classic G2k1 tileset because the Bomy Island tileset is incomplete and made 50% of the map display incorrectly. As time goes on I will add custom Bomy Island exterior tiles to buildings such as this and work to complete parts of that tileset that were never finished. In the future I want to do level transition effects similar to the kind found in A Link to the Past. I have a lot of ideas but I'm currently working on getting everything in working order so we can have a feel for the upgrade path we want to take for the server (what to change, what to keep). I will be taking everyone's opinions into consideration but keep in mind it's impossible to please everyone (if I change something because 1 person suggested it, sometimes other players complain). Some people really like the tall bodies for example, including myself and Skyld. It's possible to do more with these bodies animation-wise than the classic bodies or Bomy Island bodies. Not to mention the BI body style means we have to make shops for every kind of bodily accessory (gloves, shoes, undershirt, coat, hat, pants... a lot of stuff) and that poses two problems: first of all it's more collectibles than anyone is ever gonna keep up with. Secondly it's really difficult to animate (fortunately I'm one of the people with experience working with them). In the future I want to use the Bomy Island bodies because they're frankly awesome, but it is an unbelievably insurmountable task to tackle. As of now I'm using tall bodies. Lance has a script for switching between small/tall bodies which used to work for the entire server, so it may be possible to use that again but it would also pose the problem of making everything a huge mess on the server again. Our plan is to currently simplify development to make it manageable and accomplish-able, not to overload ourselves with impossible tasks.
Many of you may have seen the new exteriors like this one for the bakery that were made by the Bomy Island staff. Skyld also worked on the script for birds and it is working great. For exteriors of buildings we have a window class that will illuminate according to the time of night.