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  #181  
Old 06-24-2005, 09:05 PM
Andares Andares is offline
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Quote:
Originally Posted by Gerami
I get the following when logging onto Maloria. I have the newest version of V4 (or so I think? Last modified around 3 hours ago.)

When hitting ok it keeps on coming up.
Silly, it's a segfault most likely.

*wants v4 really bad because his server plans on using many of the new scripting features*
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  #182  
Old 06-24-2005, 09:24 PM
Python523 Python523 is offline
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triggerserver() fails to work for me
  #183  
Old 06-24-2005, 11:07 PM
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Quote:
- compuscount returns 0 on GS2 servers
EX: #gscript, cheetos_leveltest.nw
It's a problem with the npcserver, I have fixed it already but I am not sure if I have uploaded the updated npcserver to all machines.

Quote:
- setlevel2 (and maybe wraptext2) convert floats to integers
setlevel2 works the same like always, it converts to precision of 0.5

Quote:
- Scripts are not halted while reading signs (causing problems on Classic, should this be changed or should Classic change their script?)
EX: #gscript, cheetos_sign.nw. Give yourself the weapon cheetos_v4halt. In v4, the number still increases while reading signs
It's not a bug, it's meant to be like that.
  #184  
Old 06-24-2005, 11:42 PM
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Quote:
Originally Posted by Stefan
setlevel2 works the same like always, it converts to precision of 0.5
Hm, well, I've noticed that when I setlevel2 to a position I can't do it to something like 30.5, it always gets rounded down to 30, atleast under these circumstances, haven't got the time now to test it differently, will do tomorrow.
A system NPC triggers grab when pressing A, following code doesn't warp correctly:

function onActionGrab() {
setlevel2("level.nw", 30.5, 30.5);
}

I get sent to 30, 30.

Additionally, check out fry_v4bug.nw on #gscript, setimgpart(i); in NPCs makes the images act weird when moving.
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  #185  
Old 06-25-2005, 02:09 AM
CheeToS2 CheeToS2 is offline
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Quote:
Originally Posted by Stefan
It's a problem with the npcserver, I have fixed it already but I am not sure if I have uploaded the updated npcserver to all machines.
ok

Quote:
setlevel2 works the same like always, it converts to precision of 0.5
I've tried it with 30.4, 30.5, and 30.6 on #gscript (cheetos_showpoly.nw), and they all put me at 30 with v4 and 30.5 with v2 (verified with RC)


Quote:
It's not a bug, it's meant to be like that.
Didn't think it was a bug, but I wasn't sure if there was any important reason why scripts don't do anything in v2. Just posted it in case
  #186  
Old 06-25-2005, 04:27 AM
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When you press escape it asks you if you want to quit. The problem with this is that it freezes the client. People have been known to use this 'feature' to cheat/gain immunity. How about making it so it doesn't freeze the client?
  #187  
Old 06-25-2005, 01:26 PM
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Quote:
Originally Posted by Stefan
It's not a bug, it's meant to be like that.
Can there be a way to make a function like onSignClose(sign index) or something? Might be helpful for NPCs which start a timer or something after you finish reading the sign.
  #188  
Old 06-25-2005, 03:04 PM
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Upon logging onto Valikorlia's bridgeton.gmap I can't move. I have to unstick me to onlinestartlocal and THEN come back. (then it works but when you re-log the same thing happens)
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  #189  
Old 06-25-2005, 08:46 PM
EikeSiewertsen EikeSiewertsen is offline
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Quote:
Originally Posted by protagonist
Can there be a way to make a function like onSignClose(sign index) or something? Might be helpful for NPCs which start a timer or something after you finish reading the sign.
There is the 'playerendsreading' event.
No idea whether it works or if it's just there for looking good.
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  #190  
Old 06-25-2005, 08:48 PM
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Quote:
Originally Posted by Rick
When you press escape it asks you if you want to quit. The problem with this is that it freezes the client. People have been known to use this 'feature' to cheat/gain immunity. How about making it so it doesn't freeze the client?
Quote:
Originally Posted by protagonist
Can there be a way to make a function like onSignClose(sign index) or something? Might be helpful for NPCs which start a timer or something after you finish reading the sign.
I like both of these ideas alot.
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  #191  
Old 06-25-2005, 09:26 PM
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There's a bug on the serverlist. You can probably get the exact same result. On the serverlist, scroll all the way down, then click the [+] on the Hosted. The bar will go down and off.

Here's a screenshot showing what I mean...
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  #192  
Old 06-25-2005, 11:39 PM
Spark910 Spark910 is offline
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I do not see the serverlist images at all, even with G3D installed.
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  #193  
Old 06-26-2005, 12:39 AM
CheeToS2 CheeToS2 is offline
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Quote:
Originally Posted by Spark910
I do not see the serverlist images at all, even with G3D installed.
Did you try deleting filenamecache.txt? Some things won't update if it is not deleted first.
  #194  
Old 06-26-2005, 01:06 AM
Python523 Python523 is offline
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Quote:
Originally Posted by Gerami
There's a bug on the serverlist. You can probably get the exact same result. On the serverlist, scroll all the way down, then click the [+] on the Hosted. The bar will go down and off.

Here's a screenshot showing what I mean...
Bug. Caused by the scrollbar thing updating size but not moving back up to account for the change in size
  #195  
Old 06-26-2005, 05:47 AM
VulcanP2P VulcanP2P is offline
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Quote:
Originally Posted by CheeToS2
(!) = needs to be tested in newest version
(?) = needs to be verified by other testers

..............


- (!) Using WinXP, if you lock the computer while the playerlist is opened (windows key + L), an errors occurs: "A Win32 API function failed"

Tested in 4.0.0.27 and the problem still exists.
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