Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Questions about V6
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 04-25-2009, 02:41 PM
k_killar k_killar is offline
retired graal veteran
k_killar's Avatar
Join Date: Aug 2007
Posts: 243
k_killar is infamous around these parts
Send a message via AIM to k_killar
What Program was used to create Graal?

What Program was used to create Graal?
Reply With Quote
  #2  
Old 04-25-2009, 02:50 PM
Pelikano Pelikano is offline
Registered User
Pelikano's Avatar
Join Date: Oct 2008
Posts: 1,133
Pelikano has a little shameless behaviour in the past
Torque-Engine
Reply With Quote
  #3  
Old 04-25-2009, 03:18 PM
Galdor Galdor is offline
░▒▓██▓▒░
Galdor's Avatar
Join Date: Feb 2004
Posts: 2,434
Galdor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond repute
Quote:
Originally Posted by Pelikano View Post
Torque-Engine
no, they bought the torque engine and remade it some for graal 3d. graal was not originally made with torque :P
__________________
Links
Draenin's Villains
Draenin's Quests

My Albums
Quote:
Originally Posted by Unixmad
This forums is going worst each day.
Reply With Quote
  #4  
Old 04-25-2009, 03:33 PM
Twinny Twinny is offline
My empire of dirt
Twinny's Avatar
Join Date: Mar 2006
Location: Australia
Posts: 2,422
Twinny is just really niceTwinny is just really nice
Send a message via AIM to Twinny
I know this one...i think it's a mixture of C++ and Delphi. Pretty sure Stefan has explained it once upon a time....
Reply With Quote
  #5  
Old 04-25-2009, 04:37 PM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
We can only speculate what Stefan's favourite text editor is, but at various points we can assume that Sun's Java SDK, some version of Delphi or other, and GNU's g++ was involved.
Reply With Quote
  #6  
Old 04-25-2009, 04:39 PM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
Here is an answer that is so uncompromisingly useful that you will not understand a word of it:

$ ldd graal
linux-gate.so.1 => (0xffffe000)
libfmod-3.75.so => not found
libGL.so.1 => //usr/lib32/opengl/nvidia/lib/libGL.so.1 (0xf7ea6000)
libXt.so.6 => /usr/lib32/libXt.so.6 (0xf7e56000)
libXcursor.so.1 => /usr/lib32/libXcursor.so.1 (0xf7e4b000)
libXxf86vm.so.1 => /usr/lib32/libXxf86vm.so.1 (0xf7e45000)
libgcc_s.so.1 => /lib32/libgcc_s.so.1 (0xf7e37000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7e1f000)
libc.so.6 => /lib32/libc.so.6 (0xf7cdc000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7cd8000)
libm.so.6 => /lib32/libm.so.6 (0xf7cb1000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7bc5000)
libGLcore.so.1 => //usr/lib32/opengl/nvidia/lib/libGLcore.so.1 (0xf6cae0
00)
libnvidia-tls.so.1 => //usr/lib32/opengl/nvidia/lib/libnvidia-tls.so.1 (
0xf6cac000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf6c9d000)
libSM.so.6 => /usr/lib32/libSM.so.6 (0xf6c93000)
libICE.so.6 => /usr/lib32/libICE.so.6 (0xf6c7b000)
libXrender.so.1 => /usr/lib32/libXrender.so.1 (0xf6c72000)
libXfixes.so.3 => /usr/lib32/libXfixes.so.3 (0xf6c6c000)
/lib/ld-linux.so.2 (0xf7f89000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf6c68000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf6c61000)
Reply With Quote
  #7  
Old 04-25-2009, 04:55 PM
Deas_Voice Deas_Voice is offline
Deas
Deas_Voice's Avatar
Join Date: Jun 2007
Location: Sweden
Posts: 2,264
Deas_Voice is a jewel in the roughDeas_Voice is a jewel in the rough
Send a message via AIM to Deas_Voice Send a message via MSN to Deas_Voice Send a message via Yahoo to Deas_Voice
Quote:
Originally Posted by Loriel View Post
Here is an answer that is so uncompromisingly useful that you will not understand a word of it:

$ ldd graal
linux-gate.so.1 => (0xffffe000)
libfmod-3.75.so => not found
libGL.so.1 => //usr/lib32/opengl/nvidia/lib/libGL.so.1 (0xf7ea6000)
libXt.so.6 => /usr/lib32/libXt.so.6 (0xf7e56000)
libXcursor.so.1 => /usr/lib32/libXcursor.so.1 (0xf7e4b000)
libXxf86vm.so.1 => /usr/lib32/libXxf86vm.so.1 (0xf7e45000)
libgcc_s.so.1 => /lib32/libgcc_s.so.1 (0xf7e37000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7e1f000)
libc.so.6 => /lib32/libc.so.6 (0xf7cdc000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7cd8000)
libm.so.6 => /lib32/libm.so.6 (0xf7cb1000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7bc5000)
libGLcore.so.1 => //usr/lib32/opengl/nvidia/lib/libGLcore.so.1 (0xf6cae0
00)
libnvidia-tls.so.1 => //usr/lib32/opengl/nvidia/lib/libnvidia-tls.so.1 (
0xf6cac000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf6c9d000)
libSM.so.6 => /usr/lib32/libSM.so.6 (0xf6c93000)
libICE.so.6 => /usr/lib32/libICE.so.6 (0xf6c7b000)
libXrender.so.1 => /usr/lib32/libXrender.so.1 (0xf6c72000)
libXfixes.so.3 => /usr/lib32/libXfixes.so.3 (0xf6c6c000)
/lib/ld-linux.so.2 (0xf7f89000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf6c68000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf6c61000)
which means?
__________________
.
WTF is real life, and where do I Download it?
There is no Real Life, just AFK!
since 2003~
I Support~
ღAeonღ | ღTestbedღ | ღDelteriaღ

if you are going to rep me, don't be an idiot, leave your name!
I got nothing but love for you
Reply With Quote
  #8  
Old 04-25-2009, 05:02 PM
Pelikano Pelikano is offline
Registered User
Pelikano's Avatar
Join Date: Oct 2008
Posts: 1,133
Pelikano has a little shameless behaviour in the past
Quote:
Originally Posted by loriel View Post
here is an answer that is so uncompromisingly useful that you will not understand a word of it:
:d
Reply With Quote
  #9  
Old 04-26-2009, 02:39 AM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Graal is written in C++ (and contains elements of Delphi for some interface-esque components, or at least, it did). Torque I think was used originally as a way to easily prototype the Graal 3 client, but since then, I think all of the Torque code has been removed and rewritten.
Reply With Quote
  #10  
Old 04-26-2009, 03:02 AM
Inverness Inverness is offline
Incubator
Inverness's Avatar
Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
Inverness is a jewel in the roughInverness is a jewel in the rough
Quote:
Originally Posted by Deas_Voice View Post
which means?
Those are the libraries Graal is using on linux apparently. The shared object is the linux equivalent of Window's dynamic link libraries.
__________________
Reply With Quote
  #11  
Old 04-27-2009, 01:13 AM
Umat Umat is offline
Banned
Join Date: Jul 2008
Location: Sweden
Posts: 412
Umat will become famous soon enough
GScript 2 is a modified Torque-Script.

The TorqueEngine was first introduced in Graal v3 and the v3 client was mainly made for Graal3D. That's why v2 and v3 co-existed.
v4 was a rewrite of v3
v4 and v5 still uses TorqueEngine.

v4 was the last client that used delphi code (as far as I know) and that was for the login-screen.
Reply With Quote
  #12  
Old 04-27-2009, 01:42 AM
napo_p2p napo_p2p is offline
oh snaps
napo_p2p's Avatar
Join Date: Sep 2003
Location: Pismo Beach, California
Posts: 2,118
napo_p2p has a spectacular aura aboutnapo_p2p has a spectacular aura about
Send a message via AIM to napo_p2p Send a message via MSN to napo_p2p
Quote:
Originally Posted by Umat View Post
v4 and v5 still uses TorqueEngine.
Actually, I don't think v5 uses any Torque code anymore.

Quote:
Originally Posted by Umat View Post
v4 was the last client that used delphi code (as far as I know) and that was for the login-screen.
I may be wrong, but it looks like the external playerlist, profiles and F3 options (for Windows) still use Delphi.
__________________
Scito hoc super omnia.
Haec vita est tua una sola.
Dum vita superest, utere maxime quoque puncto, momento, et hora quae habes.
Tempus neminem non manet.
Noli manere tempus.
Carpe Diem

Seize the Day.
Reply With Quote
  #13  
Old 04-30-2009, 11:41 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Graal has originally been made with Delphi, with v6 it's pure C++ (plus some Objective-C on Mac and iPhone). We are mainly using vi to code it
We use several libraries, including freetype for fonts, and some part of Torque for the Graal3D networking and 3D objects.
Reply With Quote
  #14  
Old 04-30-2009, 12:42 PM
Twinny Twinny is offline
My empire of dirt
Twinny's Avatar
Join Date: Mar 2006
Location: Australia
Posts: 2,422
Twinny is just really niceTwinny is just really nice
Send a message via AIM to Twinny
Quote:
Originally Posted by Stefan View Post
Graal has originally been made with Delphi, with v6 it's pure C++ (plus some Objective-C on Mac and iPhone). We are mainly using vi to code it
We use several libraries, including freetype for fonts, and some part of Torque for the Graal3D networking and 3D objects.
Ugh...I never use vi for more than I need too.... soon as I can dump it in Notepad++, i'm all good. Now my old boss, he used Vi in Windows
Reply With Quote
  #15  
Old 04-30-2009, 01:12 PM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
Quote:
Originally Posted by stefan View Post
pure c++ [...] mainly using vi
Name:  emot-allears.gif
Views: 805
Size:  1.3 KB
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.