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  #1  
Old 03-04-2007, 12:29 AM
Admins Admins is offline
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Smile New Spar & Kingdom Wars

The new fighting modifications have been enabled!
The main improvements:
- You are pushed back when being hit
- Kingdom leaders (with 'K' right) can turn their kingdom island into battle ground where you don't lose items (see the kingdoms diplomacy tab)
- Completely different fighting on battle grounds:

- More classic-like hp damage: weapon damage, ac and wc still have influence, but much less than before, and it is much easier to hit other players
- shields block attacks from the front
- limited speed
- shooting arrows is freezing longer but is also taking more hitpoints if being successful

The new hp calculation is only in effect for the battle grounds - either spar arenas or kingdoms which are temporary turned into battle grounds by their leaders. When fighting against monsters and against other players outside of battle grounds the old system is still used.
The problem with the player vs player fighting was that it was impossible to really fight if your levels had a difference of more than 10, and also melee was much better because people could just run around in circles around your victim before wizards could cast a single spell. Those things are working better in the new system, so I hope you will have fun when doing spars or taking part in events.
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  #2  
Old 03-04-2007, 01:05 AM
Raziel Raziel is offline
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Cool, as long as we still have a way to really PK for fun. I hope to see GK liven up a little more.

Dunno about that shield blocking thing...make it so you only block if you're holding your shield up with D.
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  #3  
Old 03-04-2007, 01:08 AM
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Dunno about that shield blocking thing...make it so you only block if you're holding your shield up with D.
It's doing that
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  #4  
Old 03-04-2007, 01:09 AM
Raziel Raziel is offline
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Quote:
Originally Posted by Stefan View Post
It's doing that
Oh, cool. I should probably get online and try it out before saying anything, huh? xD Thanks.
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  #5  
Old 03-04-2007, 01:33 AM
MasterNuke MasterNuke is offline
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Casting magic in close quarters is suicide and can be potentially ineffective.
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  #6  
Old 03-04-2007, 02:08 AM
Draenin Draenin is offline
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It's a good idea to make good use of multi-hit spells, then.

Glad to finally see this in place.
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  #7  
Old 03-04-2007, 02:14 AM
MasterNuke MasterNuke is offline
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Originally Posted by Draenin View Post
It's a good idea to make good use of multi-hit spells, then.

Glad to finally see this in place.
No. If they get knocked out of the area effect of your multi-hit spells, they're not going to multi-hit.
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  #8  
Old 03-04-2007, 02:17 AM
protozero protozero is offline
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Multi hit spells and weapons kinda' suck now. Bolts don't do much anymore, they relied on multiple hits. Daggers are now preety much thrown out the window, I didn't mine having the reduced range at the ability to multi hit. maybe 2 max, but now I can't. Possibly make daggers not throw you back, daggers are mean't for stabbing, quickly. Not large fly-back hits.
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  #9  
Old 03-04-2007, 02:26 AM
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Or reduce the pushback effect for daggers and certain spells?
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  #10  
Old 03-04-2007, 02:29 AM
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Make daggers a little faster and dont let them push back your enemies. Also, add some actually useful combat skills.
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  #11  
Old 03-04-2007, 02:45 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Stefan
Or reduce the pushback effect for daggers and certain spells?
A lot of spells should not logically knock someone back, like elemental spells and so on. The only ones I can see giving a proper knockback would be missile-type spells like magic bullet and so on.



Quote:
Originally Posted by Crow
Make daggers a little faster and dont let them push back your enemies. Also, add some actually useful combat skills.
Daggers most definitely need pushback, because of how fast you can swipe with them. Making it to where they only stun the enemy makes them a sitting duck.
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  #12  
Old 03-04-2007, 05:14 AM
MasterNuke MasterNuke is offline
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Also I must bring attention to the "Sitting Duck" aspect of casting. It's even harder to pull off a spell when someone is on you in an arena.

Last edited by MasterNuke; 03-04-2007 at 07:24 AM..
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  #13  
Old 03-09-2007, 09:44 PM
Admins Admins is offline
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Update:
- increased the speed slightly
- illnesses are not pushing you back anymore
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  #14  
Old 03-09-2007, 10:13 PM
jonnyrocks2 jonnyrocks2 is offline
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Quote:
Originally Posted by Stefan View Post
- illnesses are not pushing you back anymore
Finally. =p
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  #15  
Old 03-09-2007, 10:22 PM
MasterNuke MasterNuke is offline
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Quote:
Originally Posted by Stefan View Post
Update:
- increased the speed slightly
- illnesses are not pushing you back anymore
Undocumented changes:
- No Knockback at all (casters beware!)
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