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  #1  
Old 08-29-2003, 04:07 AM
Python523 Python523 is offline
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New RC:

Right now I have been working on the basic parts for the new RC, which will be built into the game, which means made using the new scripting engine. I'm thinking it will have all the old features as the old one, but what I am asking is, what new features would you like to be included? I'll forward these to Stefan and try to make the ones I think would be good put into this. I would post screenshots but I need to get permission to do so, I'm not sure if I will be able to but please post any suggestions you have
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Old 08-29-2003, 04:17 AM
marcoR marcoR is offline
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this is a tiny one.. but I really would LIKE to see profiles from the RC.
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Old 08-29-2003, 07:28 AM
Python523 Python523 is offline
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That idea is possible, I'll look into it when I script the playerlist part on it, which will be soon.

I have attached an image on what I have so far, it's basically just what the current RC is, but converted into the new engine and without a functional chat and buttons (need to script the effect that happens after you press a button, and the chat room part)
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  #4  
Old 08-29-2003, 10:50 AM
Thought Thought is offline
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Replace that god awful button interface with a menu counterpart, or at least an option for it.

Tabs for two different "chat" boxes, one for normal RC chat, another for npc server chat messages, thus seperating chat and npc server debugging (or whatever else people use it for).

Server flags, I would prefer a listbox editing system, rather than how it's a text control at the moment. (eg, add/remove/edit buttons)

In-level debugging feature (like F6, but limited, like an active display of level variables and the like).

Instead of having two playerlists, make it so when you are RC'd, when you open the normal playerlist you can expand and contract the playerlist (eg normal look, then to rc look with the extra property display).

I don't think the toall button is any longer needed.

All I can think of at the moment
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Old 08-29-2003, 01:51 PM
CheeToS2 CheeToS2 is offline
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Quote:
Originally posted by Thought
Replace that god awful button interface with a menu counterpart, or at least an option for it.

Tabs for two different "chat" boxes, one for normal RC chat, another for npc server chat messages, thus seperating chat and npc server debugging (or whatever else people use it for).

Server flags, I would prefer a listbox editing system, rather than how it's a text control at the moment. (eg, add/remove/edit buttons)

In-level debugging feature (like F6, but limited, like an active display of level variables and the like).

Instead of having two playerlists, make it so when you are RC'd, when you open the normal playerlist you can expand and contract the playerlist (eg normal look, then to rc look with the extra property display).

I don't think the toall button is any longer needed.

All I can think of at the moment
I agree with what you've said, except for a couple things. I think the toalls button should stay, for one :P. I'm kind of two-sided on the two chat boxes.. I don't know if the non-scripting people like seeing what the scripters are speaking in moon talk or not, but if they don't, the second chat box would be nice, as long as you had some kind of signal as to when you get a new message on one of the boxes. As for the listbox serverflags, ehh.. let me think of how to say this..

I think the actual names of the flags should be in listbox form, and still go from top to bottom in one big row. And if its possible with the new engine, make the values of those flags so they can only be edited when you click on them once, where you get one of those little rectangular boxes around it when you try to edit a value, and the whole value is highlighted (I hope that makes sense)... but to delete a value, you'd still select the flag name & click a delete button.
(I'm writing this at 6:30 in the morning, don't yell at me please )
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Old 08-29-2003, 03:07 PM
Neoreno Neoreno is offline
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Ehh, what about the people who don't want to be on player at the same time as RC. Keeping the toall button would be good, because you can scroll up and get the accounts of any offenders.

Will the RC have a second head on the playerlist also. It's very useful for catching people who conveniently don't mass to staff.
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Old 08-29-2003, 03:18 PM
Spark910 Spark910 is offline
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Other RCs = Colours on playerlist (quick notification, if you dont want to sort, or while scrolling)

NC Backup = People dont bother most times, as it takes too long

Sort Playerlist By PM = If you have a PM or not
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  #8  
Old 08-29-2003, 03:35 PM
Python523 Python523 is offline
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Quote:
Originally posted by Spark910
Other RCs = Colours on playerlist (quick notification, if you dont want to sort, or while scrolling)

NC Backup = People dont bother most times, as it takes too long

Sort Playerlist By PM = If you have a PM or not
Other RCs a different color - possible I think, I'll look into it

NC Backup - possible since there's a way to save text files to the client's computer

Sort Playerlist by PM - already can do that, it does that if you dont click a level/name/id sort but yea, I can probably add a feature for that

Rick - I'll think about your ideas when I get home from school, I agree with cheetos that it would be annoying for non NCers to see an empty chat for NC
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Old 08-29-2003, 04:04 PM
marcoR marcoR is offline
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yea.. the whole button thing, they're old and ugly (you should make those transparent too!) but let me guess, I can't move the RC window outside of the graal window? meh, that's ok... except graal client uses 20k of resources, while RC uses 5k.. that's the only reason I'd rather a seperate program.. not to mention if they still use that 5 min d/c then if i'm making gfx and I don't move my RC and player will be d/c
but I just want new buttons, I mean.. they'd be so simlpe to make, don't move them, just new images, those buttons are oold
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Old 08-29-2003, 07:21 PM
KainDaMan KainDaMan is offline
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It would be nice for the nc with local db npcs (putnpc2s) if you could edit their strings from the levels variables dump. I would also like it if the image where the buttons are is changed to the new style stuff like Stefan did with version 2.2
also, not as important to me, but I think you should update the copyright lol it's still on 1998-2000 hehe
Also, with the server options, it would be nice it they were ALL already there, and you just had to fill in like a box or press a button to toggle true/false. It would make things much easier
and like the kid way above, I would like to see this kind of format for server flags and getting rid of toalls.
I also believe that your nick in RC should always be green instead of cutting it off at a certain character length. It's get's really confusing when it does that and you're trying to talk to other staff and you don't realize they have replied.
Perhaps a feature for people with level 4 RC (maybe a button) that when executed, offers them a download of their server's entire FTP, this would make it easier to download the entire ftp, because going through each folder, etc. is quite a tedious task.
I would also like to see /savenpcs work for Classes, Weapons, and DB NPCs along with saving the flags of the DB NPCs in another text like strings_#N.txt
Perhaps instead of opening the player list and all to d/c there's a /disconnect #a command?
Though people have told me off for asking for this, I really think there should be a style button on the nc, It's not because I'm lazy, but because Graal does a much neater way of formatting than myself, and opening the level editor each time is tedious.

[edit]
I just look at your first post a little more closely and....
WTF?!?! Part of the GAME?!?!?! that blaspheme at it's worst, not to mention that it defeats the whole purpose of RC, which is to manage the server, not necessarily play it. Sometimes when I'm working on stuff for my server, Rudora, I don't really feel like getting on player and get bombarded by ****s asking for jobs. If anything, everything should be stand-alone. this isn't what I had in mind at all
[/edit]
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Last edited by KainDaMan; 08-29-2003 at 07:31 PM..
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  #11  
Old 08-29-2003, 11:28 PM
marcoR marcoR is offline
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this is just another little thing.. but when you resize your main chat screen in RC... the image stretches, I don't think there should be an image atall, just some green, or semething, and if you MUST have the image, then make it center when stretched... not stretch itself! ye-uk
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Old 08-30-2003, 12:05 AM
KainDaMan KainDaMan is offline
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So this new engine and all would mean we have/get to script rc?
that's the most complete and udder bull crap ever! not only is this a security risk, but an idiot risk =/ not to mention making it part of player is dumb as **** too!
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Old 08-30-2003, 12:17 AM
GrowlZ1010 GrowlZ1010 is offline
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Quote:
Originally posted by KainDaMan
So this new engine and all would mean we have/get to script rc?
that's the most complete and udder bull crap ever! not only is this a security risk, but an idiot risk =/ not to mention making it part of player is dumb as **** too!
Actually, I believe the GServer still regulates things. If your account doesn't have the rights, then your RC still can't do stuff, regardless of what local security checks you may or may not have.

And if this isn't the case.. well, God help us.
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Old 08-30-2003, 12:29 AM
KainDaMan KainDaMan is offline
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I meant because some idiot could just decide it's a good idea to post what they have on their rc some where. What's to stop a hacker from using such information to do something such as HACKING?!
and if someone screws somthing up and d/cs, they have a useless RC :/ and how would rights to the script be attained etc. etc.
I don't like it at all. Especially the part about it not being a stand alone program, like it should be. Infact, every part of Graal should be stand alone. This would include the level editor. perhaps even another stand alone script editor, which is called by the level editor when needed etc. etc.
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Old 08-30-2003, 12:30 AM
Python523 Python523 is offline
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Please explain to me how it's a security risk, once there is an var for IP range it will still be able to be ip locked, Stefan isn't going to make the methods he uses to access the RC related things using the new engine exploitable
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