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  #1  
Old 08-11-2011, 08:17 PM
Sp_lit Sp_lit is offline
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WIP, need advice and suggestions

Hey there!

I've recently began making some levels again, only to find out I'm really, really rusty!

These levels are for a small project of mine, and something does not feel quite right. As you can see in the first level, I've began to do some detailing. I'm not sure wether I like it or not, don't want it to become over detailed or crowded. There is something I don't like with the sand path outside the cave, although everything certainly is subject to change. Do you think I'm heading towards disaster, or should I just continue with the current style I'm using?

I'd appreciate any suggestions or criticism, negative or positive!






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Old 08-11-2011, 08:23 PM
WanDaMan WanDaMan is offline
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I personally prefer this type of detailing with the tileset you're using; I would suggest adding grass detail around certain objects not randomly (which you have done). I'd also detail the marsh land too but not so much, the cave's do need the correct dark tile so it blends properly and also don't forget to add a few stones to the dirt!

Great levels though, nice job on the cliffs!! Really good stuff
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Last edited by WanDaMan; 08-11-2011 at 08:48 PM..
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Old 08-11-2011, 08:40 PM
WhiteDragon WhiteDragon is offline
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Not a leveler, but here are my two cents:


I like the top level, because it has 'centers of action'. I.e., the two caves, the house, and the gravestone. When I look at the level, those things make me want to play and see what they are.

The bottom level is empty in comparison. I don't think it's a matter of detailing either, just a matter of how many centers of action there are.

Last edited by WhiteDragon; 08-11-2011 at 09:27 PM..
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Old 08-11-2011, 08:55 PM
Crono Crono is offline
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wan cliffs...
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Old 08-12-2011, 12:38 AM
Pimmeh Pimmeh is offline
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Quote:
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wan cliffs...
I actually prefer Wan cliffs. I'm sorry, they just look very smooth.
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Old 08-12-2011, 01:26 AM
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I actually prefer Wan cliffs. I'm sorry, they just look very smooth.
compared to?
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Old 08-12-2011, 01:51 AM
callimuc callimuc is offline
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Maybe I missed something but why are people always making a black square as cave entrance? There is still the tile matching those colors of the cave entrance

But back to topic: I really love that levels. Good job keep going
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Old 08-12-2011, 06:25 PM
WanDaMan WanDaMan is offline
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Quote:
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I actually prefer Wan cliffs. I'm sorry, they just look very smooth.
Haha, I prefer Massokre's
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Old 08-13-2011, 11:40 AM
Pimmeh Pimmeh is offline
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Quote:
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compared to?
Any other cliff? XD I see a lot of cliffs and I just go: Meh...
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Old 08-13-2011, 08:16 PM
Crono Crono is offline
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Quote:
Originally Posted by Pimmeh View Post
Any other cliff? XD I see a lot of cliffs and I just go: Meh...
Wan's cliffs are fine for learning, hell he taught me the same style. The problem is with the perspective, it's completely ****ed.
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Old 08-13-2011, 08:37 PM
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Quote:
Originally Posted by Crono View Post
Wan's cliffs are fine for learning, hell he taught me the same style. The problem is with the perspective, it's completely ****ed.
Can you link me examples of more prefered styles?
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Old 08-13-2011, 09:09 PM
Rufus Rufus is offline
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Can you link me examples of more prefered styles?


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  #13  
Old 08-14-2011, 08:44 PM
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I like it O: Really, in my opinion, players won't notice every single error so I like it, but then again, I'm not experiencced. ^_^
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  #14  
Old 08-16-2011, 01:36 AM
Aknts Aknts is offline
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I think they look alright. I would change the grass detail like Wan said.
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Old 08-19-2011, 05:11 AM
Kamaeru Kamaeru is offline
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Strangely, I like the grass detailing.

I think that you've got a clean style, but you probably just haven't learned a lot of tricks that were considered more deeply by Nintendo when they developed the tileset originally for Zelda 3.

Don't zig-zag the cliffs and I think that grave graphic or tiles you have there looks odd because it still looks like it has the forehead of a bomy bopot to me.
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Last edited by Kamaeru; 08-19-2011 at 05:58 AM..
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