Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Bomy Island Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #91  
Old 01-02-2011, 11:10 PM
Geno Geno is offline
Prinking Droblem
Geno's Avatar
Join Date: Jul 2003
Posts: 7,013
Geno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud of
Send a message via AIM to Geno
where is karsh at when you need him? he was quite the gani master.
Reply With Quote
  #92  
Old 01-02-2011, 11:19 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by Geno View Post
where is karsh at when you need him? he was quite the gani master.
It's not hard to make ganis, but it was a lot more time consuming. There were 20+ sprites you had to manipulate per FRAME per DIRECTION just to make a gani. Where with default you move the body, head, shield, and hat around... this had you needing to move the body, head, hair, hat, undershirt, sleeves, shield, overshirt, mask, backpack, shoes... and a lot more. It's a test of patience more than skill.
Reply With Quote
  #93  
Old 01-02-2011, 11:35 PM
Geno Geno is offline
Prinking Droblem
Geno's Avatar
Join Date: Jul 2003
Posts: 7,013
Geno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud of
Send a message via AIM to Geno
I still stick by my statement. Karsh made more ganis than anyone i know. even if it was just because he had the time, he was the best, hell i'm pretty sure he was like a gani admin or something.
Reply With Quote
  #94  
Old 01-03-2011, 01:51 AM
konidias konidias is offline
Old Bee
konidias's Avatar
Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
konidias will become famous soon enough
Send a message via AIM to konidias
If the gani editor had a way to parent things then the task of making ganis out of my character graphics would be a whole lot easier. I actually think at one point I had someone working on a custom gani editor with new features. Technically speaking, the gani editor that comes with Graal isn't all that hard to program. It's basically just taking data from the text file and displaying it on the screen. So to make your own version that would actually save real working gani files wouldn't be that difficult for anyone with only a bit of programming knowledge.
__________________

Put this image in your sig if you support Bomy Island! (g2k1 revision)
play bomberman while you wait!


Reply With Quote
  #95  
Old 01-03-2011, 01:55 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Graal does have a way to attach sprites to a parent in ganis, but I'm not sure how you do it. GK and Zone use those methods in their ganis, but again it's not a tool in the editor and as far as I know you have to write it out by hand.
Reply With Quote
  #96  
Old 01-03-2011, 01:57 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by konidias View Post
If the gani editor had a way to parent things then the task of making ganis out of my character graphics would be a whole lot easier. I actually think at one point I had someone working on a custom gani editor with new features. Technically speaking, the gani editor that comes with Graal isn't all that hard to program. It's basically just taking data from the text file and displaying it on the screen. So to make your own version that would actually save real working gani files wouldn't be that difficult for anyone with only a bit of programming knowledge.
There is a way to attach sprites together so that placing one places them all, and their positions within the editor all move in sync, if I haven't misunderstood what you mean.

It can be done within a text editor like this:

ATTACHSPRITE spriteindex1 spriteindex2 xoffset yoffset

spritendex1 being the parent sprite with index2 joining onto it at the specified offsets.
Reply With Quote
  #97  
Old 01-03-2011, 02:01 AM
konidias konidias is offline
Old Bee
konidias's Avatar
Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
konidias will become famous soon enough
Send a message via AIM to konidias
I might be mistaken because I haven't been around in years, but I remember attachsprite was only good if the sprite being attached was going to face one direction only... or maybe not, I don't remember. I just remember that attachsprite wasn't a solution to this type of problem.
__________________

Put this image in your sig if you support Bomy Island! (g2k1 revision)
play bomberman while you wait!


Reply With Quote
  #98  
Old 01-03-2011, 02:04 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by konidias View Post
I might be mistaken because I haven't been around in years, but I remember attachsprite was only good if the sprite being attached was going to face one direction only... or maybe not, I don't remember. I just remember that attachsprite wasn't a solution to this type of problem.
I wouldn't know if this may have been different in the past but we have it used within the main player ganis on Classic for keeping heads intact with hats where there is an attachsprite for each different directional part.
Reply With Quote
  #99  
Old 01-03-2011, 06:21 AM
Alure1316 Alure1316 is offline
Registered User
Alure1316's Avatar
Join Date: Jan 2006
Location: San Bernardino, California
Posts: 123
Alure1316 is on a distinguished road
MaximusAsinus for GS1
Reply With Quote
  #100  
Old 01-03-2011, 10:15 AM
CheeToS2 CheeToS2 is offline
That Guy
CheeToS2's Avatar
Join Date: Dec 2001
Location: Seattle, WA
Posts: 2,528
CheeToS2 will become famous soon enough
Send a message via AIM to CheeToS2
Quote:
Originally Posted by konidias View Post
If the gani editor had a way to parent things then the task of making ganis out of my character graphics would be a whole lot easier. I actually think at one point I had someone working on a custom gani editor with new features. Technically speaking, the gani editor that comes with Graal isn't all that hard to program. It's basically just taking data from the text file and displaying it on the screen. So to make your own version that would actually save real working gani files wouldn't be that difficult for anyone with only a bit of programming knowledge.
I was making a gani editor, but it was of my own accord. And attachsprite isn't only for single directions.
__________________

Reply With Quote
  #101  
Old 01-03-2011, 09:32 PM
Aknts Aknts is offline
Level Designer
Aknts's Avatar
Join Date: Apr 2001
Location: USofA
Posts: 3,340
Aknts will become famous soon enough
Send a message via AIM to Aknts
Quote:
Originally Posted by Skyld View Post
I care who has the levels because those levels represent a lot of hard work and allowing the levels to be thrown around would imply that I don't care about the project, which is certainly not the case. I think it is safe to say that people would be upset if I started posting backups of playerworlds!
As someone who built a lot of levels for Graal2001, I couldn't care less if someone had them. I am not saying you should just hand them out; I'm simply saying that I don't see the big deal. I mean what the hell are they going to do with them? As long as they know they can't be used anywhere other than on Graal2001.
__________________
Reply With Quote
  #102  
Old 01-03-2011, 09:50 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Quote:
Originally Posted by Aknts View Post
As long as they know they can't be used anywhere other than on Graal2001.
This is Graal. People do not know that. In my time as a global I have dealt with so many playerworlds that steal graphics, levels or even whole backups and upload them onto their server. :/
__________________
Skyld
Reply With Quote
  #103  
Old 01-03-2011, 09:54 PM
Aknts Aknts is offline
Level Designer
Aknts's Avatar
Join Date: Apr 2001
Location: USofA
Posts: 3,340
Aknts will become famous soon enough
Send a message via AIM to Aknts
Quote:
Originally Posted by Skyld View Post
This is Graal. People do not know that. In my time as a global I have dealt with so many playerworlds that steal graphics, levels or even whole backups and upload them onto their server. :/
I guess you're right. People did that as far back as I can remember.
__________________
Reply With Quote
  #104  
Old 01-04-2011, 12:38 AM
Geno Geno is offline
Prinking Droblem
Geno's Avatar
Join Date: Jul 2003
Posts: 7,013
Geno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud ofGeno has much to be proud of
Send a message via AIM to Geno
as global staff you get to pick what servers get to go public. so uploading stolen stuff dosen't matter cause you guys will never let it go public, just sayin
Reply With Quote
  #105  
Old 01-04-2011, 02:49 AM
Birdo13 Birdo13 is offline
Registered User
Join Date: Mar 2002
Location: Bomboria.
Posts: 71
Birdo13 is on a distinguished road
Cool

Quote:
Originally Posted by Lance View Post
Good news is coming. Just thought I'd throw that out there.

Here's another random screenshot.
Wheres this good news at?
Here's another random screenshot.
Attached Thumbnails
Click image for larger version

Name:	ghostpirate_1.gif
Views:	168
Size:	41.9 KB
ID:	52160  
__________________

-Lamer
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.