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  #1636  
Old 11-04-2012, 01:27 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
- added new scripting variables TServerPlayer.isblocking (default true) and TPlayer.isinvincible (default false) on client-side
THANK YOUcaps
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  #1637  
Old 11-04-2012, 06:13 AM
alskdjfhg alskdjfhg is offline
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So no plans on making it Opengl by default then?
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  #1638  
Old 11-04-2012, 06:17 AM
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Quote:
Originally Posted by alskdjfhg View Post
So no plans on making it Opengl by default then?
Not until it supports fullscreen, I think he said.
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  #1639  
Old 11-04-2012, 08:15 AM
alskdjfhg alskdjfhg is offline
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Okay, so a couple of things that need to be done are:

- Fullscreen mode for Opengl

- Opengl as default

- Perhaps a dropbox for selecting fonts

- PROPER UDP support (ASAP or in the future)
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  #1640  
Old 11-04-2012, 03:53 PM
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Quote:
Originally Posted by Crono View Post
Graal is not opening in the position that it previously was when re-opening it.

PM position is not saving after closing and re-opening Graal. (external)

Can't highlight the Level: text in player's profiles. (external)
Profile position is not saving after closing and re-opening Graal (external).

I really should just say external windows in general aren't saving their position/size after closing. The playerlist is, though.
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  #1641  
Old 11-04-2012, 11:28 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by ffcmike View Post
Could the fact that no sounds are played while Graal isn't the selected window possibly be an option rather than forced?
It's quite useful to be able to hear a player whistle to you while Graal is minimised, or even as you're typing a PM as that also prevents sounds.
Bump.

Also in a previous version of V6 using a normal gani animation as a gani attribute was always displaying above the player, it's now displaying below the player if drawn near the top of the player. This change obscures something I was using, which was more efficient than using a scripted display.
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  #1642  
Old 11-07-2012, 09:37 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by ffcmike View Post
Also in a previous version of V6 using a normal gani animation as a gani attribute was always displaying above the player, it's now displaying below the player if drawn near the top of the player. This change obscures something I was using, which was more efficient than using a scripted display.
I've just noticed:

Quote:
- new .gani feature: specify the layer on which an attached gani is displayed:
LAYER 2 to draw the gani always above the player, or
LAYER 0 to draw it always below the player;
this is only for ganis that are attached to a player (or NPC) by setting
an attr[], e.g. player.attr[1] = "hat.gani"
Which is quite handy.
If anyone's not sure how this works you just open the gani as a text file and write LAYER #.
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  #1643  
Old 11-08-2012, 04:49 PM
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Is that fixing your problem?
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  #1644  
Old 11-08-2012, 05:14 PM
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Quote:
Originally Posted by Stefan View Post
Is that fixing your problem?
It is, apparently. Don't forget addressing the whole "no sound when Graal is minimized as an option" thing, though.
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  #1645  
Old 11-10-2012, 03:21 AM
Hoyt1134 Hoyt1134 is offline
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I've noticed a bug in v6 where the shift and ctrl keys can become "stuck" when you tab out of the Graal window while holding them. Scripts act as if the shift or ctrl buttons are being held down until you press them again. This does not seem to have any effect on built in features such as the emoticons from holding ctrl and pressing a key, but only on scripted features. It is causing some problems on Unholy Nation where they have custom emoticons, and certain scripts like the hotkeys that require you to not be holding shift when you activate them.
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  #1646  
Old 11-10-2012, 01:19 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Hoyt1134 View Post
I've noticed a bug in v6 where the shift and ctrl keys can become "stuck" when you tab out of the Graal window while holding them. Scripts act as if the shift or ctrl buttons are being held down until you press them again. This does not seem to have any effect on built in features such as the emoticons from holding ctrl and pressing a key, but only on scripted features. It is causing some problems on Unholy Nation where they have custom emoticons, and certain scripts like the hotkeys that require you to not be holding shift when you activate them.
Is this new to v6? I've been experiencing problems like this for many years.
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  #1647  
Old 11-12-2012, 11:31 AM
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Fullscreen mode doesn't seem to work at all on dual monitors, just goes black. Ideally the screen with the Graal client on should be the only screen going fullscreen mode.
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  #1648  
Old 11-14-2012, 11:17 PM
ffcmike ffcmike is offline
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The fact that filenamecache.txt is no longer used with the new V6 makes usage of the Level and Gani editors somewhat more annoying when it comes to loading new images, as you either have to explicitly select the image within the Level Editor, or copy an image into the same folder as Gani Editor.

Or is the goal to force players to pay to use online tools?
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  #1649  
Old 11-14-2012, 11:23 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by ffcmike View Post
The fact that filenamecache.txt is no longer used with the new V6
What does it use instead?
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  #1650  
Old 11-14-2012, 11:31 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by DustyPorViva View Post
What does it use instead?
Not sure exactly but it seems files are scanned for whenever they are required.
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