Quote:
Originally Posted by Raelyn
Are you all forgetting, the one change that started this whole downward spiral. When GK was originally released, on players death, they lost a percentage of XP.
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I wouldn't say this has anything to do with GK's downward spiral at all.
As stated in my previous post, there was a simpler time where level 40 was legendary status. But bad things happened.
- The distribution of party experience in its first phase was flawed, as a member of the party could keep changing Gods and "losing" exp granting higher exp to the other members. Many people abused this and got physique levels to 70+.
- The infamous Jagen spawning brutals to his close friends.
- Using the stealing skill 10000x against a single Bomy Lord to level agility ultra fast (and then eventually leveling it even faster through magic runes)
And other game-breaking events that weren't the
original intent of the servers creators. But they happened. Players complained because many of these things were fixed afterwards, and they couldn't reach the same status as some of these players who abused said tactics. So, the complaints were heard and exp was gradually made easier to obtain (at first through seasonal events, but now full-time access).
At some point in time, staff realized players were reaching end-game status far too quickly and would leave GK out of sheer boredom. Obviously the goal is to keep the players here as long as they can. So to prevent this, EA's and IWD's became incredibly hard to obtain (I don't agree with this method, but it happened) in hopes that future players might have a harder time reaching end-game status.
If all of the game-breaking events never happened in the past, I think we'd have a much healthier playercount today. As players would always have something to level-- as I doubt many players would have the tenacity to reach lvl 107 physique solely on Lords
(well, maybe Marion Hunter).
Even if a reset was a "experience-only" reset, it could do so much good for the server if all of the easy 107 routes were fixed-- especially with the upcoming facebook release.
I already know however that this won't happen, so there's no need to pick apart this post. This is just me vocalizing my opinion (we all have one).
Over the past decade, many of us (myself included) have all made the same suggestions/arguments you're currently advocating (making EA's/IWD's commonplace again, mob drops, broader selection of items etc), but they always seem to get rejected. Mainly because of the amount of work versus the amount of workers I believe.