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  #1  
Old 02-04-2004, 07:45 AM
googleman googleman is offline
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Charge playtime instead of days?

Doesn't look like it has been brought up before, but I have an idea.

What if Graal, instead of charging for days, charge playtime. This way if you go on vacation or sometime similar, you don't loose 7-20 days. This way have a certain amount of hours you can be online and be charged for playtime instead of days. What do you guys think? Personally I think its better for the players. What do you think?
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  #2  
Old 02-04-2004, 07:47 AM
James2k2 James2k2 is offline
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I'm pretty sure they want to actually make money.
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Old 02-04-2004, 07:49 AM
googleman googleman is offline
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Yea, thats the thing I noticed about it, it gains advantages to players but not graal.
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  #4  
Old 02-04-2004, 07:57 AM
zell12 zell12 is offline
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That would be a nice idea, but the price would be double what it is now.
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Old 02-04-2004, 12:53 PM
konidias konidias is offline
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Look at it this way... it's only benefiting people who don't play often. If your plan went into action:

1) Graal would lose money
or
2) People that play A LOT, would have to pay even more
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Old 02-04-2004, 02:44 PM
WanDaMan WanDaMan is offline
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I think it's a great idea o_o
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  #7  
Old 02-04-2004, 04:42 PM
URBANLEGEND URBANLEGEND is offline
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Ideas is good yes. But theres too many flaws in it....
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Old 02-04-2004, 04:43 PM
Mykel Mykel is offline
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Bad idea. People who play an average amount and up would be screwed.
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Old 02-04-2004, 04:49 PM
skyler87 skyler87 is offline
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I kind of thought about this before, too..
Overall, I think it's a bad idea. However, it would be nice if there could be an option to where you could choose to buy like, a certain number of hours of online time for GK, for those people who don't play much at all.
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  #10  
Old 02-04-2004, 04:52 PM
R0bin R0bin is offline
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If they didnt play much at all.. why would they want to buy hours for it anyway?
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Old 02-04-2004, 05:02 PM
superb superb is offline
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It also doesn't address what you do about things like forums and the other features you get with VIP.
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Old 02-04-2004, 05:05 PM
SingleChance SingleChance is offline
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Quote:
Originally posted by R0bin
If they didnt play much at all.. why would they want to buy hours for it anyway?
so they could play when they want to?
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  #13  
Old 02-04-2004, 05:14 PM
R0bin R0bin is offline
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damn, so sign me up!

One hour of GK please, and the full 60 minutes this time!

Stefan: "Ok, that'll be $600"

You see my point?
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  #14  
Old 02-04-2004, 05:25 PM
SingleChance SingleChance is offline
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Quote:
Originally posted by R0bin
damn, so sign me up!

One hour of GK please, and the full 60 minutes this time!

Stefan: "Ok, that'll be $600"

You see my point?
i didn't say it was a good idea. I just answered your question.
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  #15  
Old 02-04-2004, 05:26 PM
narkotic narkotic is offline
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The current model is unlimited play between your subscription time.

I wouldn't look at it so much as days, but more so months.

You would also run into an issue with an hourly rate. If you get kicked out and your character is left in the game, it would drain from your time pool. This drain would result in you requesting a refund for the time as it wasn't 'your fault.'

I also agree that the hourly rate model would end up making more money for the developers. While an hourly rate is convenient to casual players, the market for online roleplaying games is the hardcore player. The hourly rate would be less convenient to them, and much more expensive. Why pay a premium for this game when there's so many more to play these days?

Honestly, I think the current model is better all around. With an hourly or time block based model you are limited on how long and when you can play. With the current system, you can play at any time, and for as long as you want during your paid period. I have absolutely no problems with that.
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