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Old 11-06-2002, 12:24 AM
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Peaceful / Battle / Kingdom mode

We are working on a new system where you choose your playing mode and depending on that you lose stats, experience, items and can be killed:

Peaceful mode:

You only get 1/2 of the experience from monsters and you are not allowed to enter high-level dungeons. When you die then you lose the exp you got from the current dungeon (so you must complete it to keep the exp), and you can choose to lose experience/stats or valuable items + a few % of exp when you die. You cannot kill other players in peaceful mode.

Battle mode:

You get full experience for killing monsters, and you get experience from killing other players who are in battle mode. When you die in dungeons you lose experience from the current dungeon and you will lose some additional items and experience.

Kingdom mode:

You get a flag that is shown over your character to show that you are in kingdom mode. You can switch to kingdom mode by grabbing the flag in your castle, when an official war is started all members will automatically be switched. The kingdom mode is only temporary, you can switch back to peaceful/battle mode in your castle or by waiting 3 or 4 hours.
In kingdom mode you can kill other players that are in kingdom mode and are not from the same kingdom. When you are killed you lose some items, but you don't lose experience. You cannot enter dungeons while being in kingdom mode.

There are also some additional things we will add for more making the things more interesting:
- when you die outside a dungeon then you will become a ghost and placed on some random place on the map, you will need to find your corpse to switch back to life, or someone needs to cast a spell on your corpse to resurrect you
- monsters will use magic spells (missilies etc.)
- magic will require special items (plants) for each cast
- when you are out of food you are not directly dieing, but you will easily get ill which can also be a risk for your friends because many illnesses can fly over to other players
  #2  
Old 11-06-2002, 07:54 AM
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In dungeons you lose the experience you got in the dungeon since you have entered it, plus some more, which doesn't mean it must be very high, but it must be high enough to prevent players killing each other for getting endless exp
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