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  #1  
Old 02-01-2004, 09:14 PM
Khallos_2k2 Khallos_2k2 is offline
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Blessing protective items...?

I'm not sure about this idea, it could make items even more amazing than they are already, but it's worth a try...

Maybe we could bless shields/protective items to gods, ie horned shield of ogma would give poison resistance etc
Only about +5 or +10 to keep it reasonably un-leet
Might not work, because theres not much for balor or bile to have, since balor gives fear resist+100 and bile gives lots of things +100 (i think)
Thoughts?
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  #2  
Old 02-01-2004, 09:29 PM
GoZelda GoZelda is offline
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Re: Blessing protective items...?

Quote:
Originally posted by Khallos_2k2
Thoughts?
Post it in Suggestions Forums :grin:
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  #3  
Old 02-02-2004, 01:12 AM
GTXOO GTXOO is offline
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No.


--
Blessing is already Unreasonably Unbalanced, and enchant armour also, so getting that extra 5 is just screwing up the game.
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  #4  
Old 02-02-2004, 01:56 AM
Crint_Eastawood Crint_Eastawood is offline
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I was thinking....what if it could either be enchanted OR blessed, not both? The blessing would be as good as an enchantment (not in ac, but other stats)
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  #5  
Old 02-02-2004, 03:20 AM
Ziro_Vitrudestec Ziro_Vitrudestec is offline
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Quote:
Originally posted by Crint_Eastawood
I was thinking....what if it could either be enchanted OR blessed, not both? The blessing would be as good as an enchantment (not in ac, but other stats)
Maybe have it work like slots on weapons? On weapons, you can have good damage improvement or accuracy + minor-damage improvement but NOT both (good damage and accuracy...). Maybe armour slots can adress the problem posted in another thread about weapons going to +11. People should only be able to wear armour what they can EA themselves. So if let's say at level 1 you can only use 5 armour slots. You should only be able to use 1 slot for an EA and the other 4 slots can be for a god special thing. There could be different degrees too. If you bless the armour to ogma to the first degre (making it "___ of ogma") let's say you get like 10% poison resist on the item. Then if you do ogma+1, maybe it can use another slot, but give more poison resist and even maybe give something else (helps you do poison damage...).
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  #6  
Old 02-02-2004, 04:11 AM
Crint_Eastawood Crint_Eastawood is offline
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Quote:
Originally posted by Ziro_Vitrudestec


Maybe have it work like slots on weapons? On weapons, you can have good damage improvement or accuracy + minor-damage improvement but NOT both (good damage and accuracy...). Maybe armour slots can adress the problem posted in another thread about weapons going to +11. People should only be able to wear armour what they can EA themselves. So if let's say at level 1 you can only use 5 armour slots. You should only be able to use 1 slot for an EA and the other 4 slots can be for a god special thing. There could be different degrees too. If you bless the armour to ogma to the first degre (making it "___ of ogma") let's say you get like 10% poison resist on the item. Then if you do ogma+1, maybe it can use another slot, but give more poison resist and even maybe give something else (helps you do poison damage...).
That would be an awesome idea, like prepare armor scroll or something.
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Old 02-02-2004, 08:43 AM
wonderboysp2p wonderboysp2p is offline
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Quote:
Originally posted by Crint_Eastawood

That would be an awesome idea, like prepare armor scroll or something.
thought of that before.... downside is that diamonds demand would raise even more
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  #8  
Old 02-02-2004, 12:37 PM
Satrek2000 Satrek2000 is offline
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Then why not use pearls for shields, rubies for armour and emeralds for boots? They're rather pointless as it is now, anyway.

There has been a suggestion a while back, to have a kind of armour workbench, where you could use a scroll and a number of different gems to add a certain amount of resistance to a piece of armour - say, 10 rubies for +5 fire. The number of possible improvements should either raise with the opverall or the mental level, I'd say...
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  #9  
Old 02-02-2004, 06:17 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Nice suggestions, they all sounds quite good but...don't you reckon we have enough item things as it is? I mean, first shouldn't we be wanting the last of the current items to be finished (talking about relics, mostly) and then concentrate more on the Roleplay in Roleplaying Game? =X
Forts.
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  #10  
Old 02-02-2004, 06:48 PM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by Monkeyboy_McGee
Forts.
Indeed.

Besides, to my knowledge there are quite a few things on the workbench already, waiting to get finished, so let's wait for them - and 3.1.
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Quote:
Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #11  
Old 02-02-2004, 07:09 PM
GoZelda GoZelda is offline
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Yes,
FO R T S

(Don't ask me how i managed to make it look like that, because i don't know )
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[URL removed]Music or aural pollution?
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  #12  
Old 02-02-2004, 08:05 PM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by GoZelda
(Don't ask me how i managed to make it look like that, because i don't know )
I wouldn't ask, I'd quote it and see how you did it myself
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Quote:
Originally said by Stefan
*Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore
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  #13  
Old 02-02-2004, 09:39 PM
WanDaMan WanDaMan is offline
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I think its a great idea o.O.
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