When you posted before it also put me in a foul mood, hence the Kai-esque post. This is much better, I can now answer about each of the things you have reported.
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Originally Posted by MasterNuke
When you kill a player... the victim's AP is dropping instead of the killer.
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Due to popular request, AP was removed, but as some people still wanted some kind of back name type thing, I made somthing called PK Rating. Its basically and estimation from 0 to 100 of how well you are currently performing at PK, and your nick changes colour to reflect this.
Quote:
Originally Posted by MasterNuke
Items(like arrows and bombs) fall too slowly and don't make a ding sound when you pick them up.
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I was not aware of this. I will time it against the offline mode tommorow to get it exactly right, and will add the ding as you request
. I also need to change the detection region slightly too
.
Quote:
Originally Posted by MasterNuke
Arrows not being blocked by shields if that is intended... could be a major problem in doing quests. In fact... didn't they used to go through walls?
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We are using projectiles (shoot) for the arrows at the moment as they work the best on serverside. Unfortunately they do not work exactly the same as the old arrows, though I can probably add the blocking for when you are facing the arrow.
Quote:
Originally Posted by MasterNuke
Not sure about this one... might just be my keyboard... but if you hold 'up' and 'down' and then hold down 'right' and then 'left' and let go of 'right' it makes you walk right....
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I cant really check this one out, as if you hold all four cursor keys on my keyboard the computer beeps. I think it is probably your keyboard, but I will check the movement code tommorow.
Quote:
Originally Posted by MasterNuke
Warp ring used to make 3 "clicks" before warping... right now it's only doing one.
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I dont play with sound so I was unaware of this. I can change it tommorow.
Quote:
Originally Posted by MasterNuke
If you press D when you're in the Q menu... it selects AND fires the weapon. Not sure if this is intended.
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I had not noticed or even considered this, I will try and make a fix over the weekend.
Quote:
Originally Posted by MasterNuke
Can't stop rupees/arrows/bombs/hearts anymore
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I dont understand what you mean by this? Can you rephrase or somthing.
Quote:
Originally Posted by MasterNuke
Can't pick up signs and throw them.
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I was already aware of this, but reluctant to fix before. I'll do it over the weekend, but it may take a while to update all the levels.
Quote:
Originally Posted by MasterNuke
Used to be able to get through tight spaces with diagonal movement. Can't now Have to walk straight.
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The movement is a lot more accurate with wall checking now, and thats why this happens. Its not really viable to implement a fix, although I'm planning a major movement tweak sometime soon, which may fix this. Sorry
.
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Originally Posted by MasterNuke
The "laying down bomb" sound when laying down bombs is absent.
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Again, I dont play with sound so I was unaware, I will fix this tommorow.
Quote:
Originally Posted by MasterNuke
When bomb explodes... a shadow is there for a brief moment. Intended?
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GrowlZ made the bombs and thier ganis, I will remove the sadow tommorow.
Quote:
Originally Posted by MasterNuke
The delay when laying down bombs... where did that come from?
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GrowlZ put it in when he made the bombs. I reduced the delay a lot this morning, although I'll probably remove it completely.
Quote:
Originally Posted by MasterNuke
Can't pick up bombs to throw them.
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This is awkward to code I think? I'll ask GrowlZ to see if he can add it.
[QUOTE=MasterNuke]When other players cut bushes... it doesn't show up.[/QOUTE]
Th bushes pots and rocks (and signs when I do them) are all clientside as this reduces the lag (a lot). I can possibly make it so that they dissapear for everyone, but I'm not sure, I'll see.
Quote:
Originally Posted by MasterNuke
This should be fixed after the AP bug is fixed... 100ap players are taking damage from swords.
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PK Ratings stuff... blaa blaa... see above.
Quote:
Originally Posted by MasterNuke
Cliff jumping is a bit too senstitive... same with pushing.
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When I did the movement I intentionally made it low to make movement more fluid. I'll raise it a little bit, as its a very easy fix for me to do.
Quote:
Originally Posted by MasterNuke
Can't cut grass.
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The old sword gani was what makes grass get cut, but this also causes players to be hit by the old hit detection, which breaks thier movement and looks wierd. Sorry, but I dont think I can fix this
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Originally Posted by MasterNuke
On "ammo" items again... the time between it starts blinking and disappears is rather short. Kinda defeats the purpose of it blinking.
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I'll sort this when I check all the timing stuff for them.
Quote:
Originally Posted by MasterNuke
Gold and red rupees should -never- drop from bushes/grass...
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Hehe, my mistake
When people point out the errors like this it makes my job easier. I think its fair to say that you cannot expect someone to be able to perfectly emulate everything first time round, and thats why we need people to report even minor things.