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  #1  
Old 02-01-2011, 05:18 AM
salesman salesman is offline
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Everyone wants to lead!

I've been working on a gang system which will potentially allow anyone to create their own gang. Out of curiosity, I decided to start a poll to see how many people would be interested in leading their own gang rather than joining someone else's. So far, it looks like everyone wants to lead! At least more than I had expected.

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1-man gangs wouldn't be very fun, so this could be a problem. I thought of a few potential solutions:
  1. Put a high price on gangs. 50k or something.
    • Pros: wanting to lead a gang and having the money are two different things
    • Cons: I wanted this system to be open to anyone (even noobs)
  2. Put a limit on the number of gangs.
    • Pros: This would solve the problem of too many gangs but not enough players
    • Cons: This defeats the purpose of my system
  3. Let 'em lead. Eventually they will fail and end up joining other gangs
    • Pros: I wouldn't have to do anything
    • Cons: There's no guarantee

In my opinion, putting a price on gangs is the best solution, and it is probably what I will end up doing. Regardless, I wanted to share these results and I'd also like to hear your ideas.
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  #2  
Old 02-01-2011, 05:22 AM
Rufus Rufus is offline
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A little off topic but I love Era's poll system, who made that beaut?
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  #3  
Old 02-01-2011, 05:26 AM
salesman salesman is offline
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A little off topic but I love Era's poll system, who made that beaut?
Thanks, I did. I had originally started it to release in the code gallery, but ended up making it for Era. I will post the source as soon as I find time to go through it and remove some era-specific stuff.
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  #4  
Old 02-01-2011, 05:28 AM
bloodykiller bloodykiller is offline
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noobs cant lead a gang (nas and sx as lc leaders=fail)
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  #5  
Old 02-01-2011, 05:29 AM
Dragon551 Dragon551 is offline
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Option 3 is really just making another party system.. Option 2 would really be the same thing as making a party, since every party has a member cap already. Option 1 is really the best one out of these 3.. In my opinion :3
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  #6  
Old 02-01-2011, 05:34 AM
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I would think letting anyone create a gang for 50k would be the best bet. It might bring back that "exclusive" feeling of a gang and could potentially make gangs more like families again. Closed, invite only, and hard to get in to.

But I fear that doing this will also make gangs feel like parties and that anyone could make a gang. A solution to this happening is increasing the price of them and make someone gather the money from several people in order to have the funds.

But anyways, I like the idea of anyone being able to purchase a gang and I think it could produce some pretty good results.
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Old 02-01-2011, 05:34 AM
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Originally Posted by Dragon551 View Post
Option 3 is really just making another party system.. Option 2 would really be the same thing as making a party, since every party has a member cap already. Option 1 is really the best one out of these 3.. In my opinion :3
The only real similarity between the gang system I am designing and parties is that anyone can make their own instead of relying on admins to choose 2-4 static gangs. It's not going to be just a simple tag adder, but that is a topic for another discussion.

Also, option 2 isn't suggesting a cap on the number of members, but instead a cap on the number of gangs (similar to the current system).

Another idea is to make creating a gang require more than just one person (3 supporters or so).
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Old 02-01-2011, 05:47 AM
bloodykiller bloodykiller is offline
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best idea is:
have 3 gangs and every week the last gang is cancelled and a new gang is created given to the top gangpoint scorer of the past week or maybe a gang event MVP
loads of noobs have 50k
noob buys gang
nobody joins
gang fails
raids suck
innactivity
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Old 02-01-2011, 05:52 AM
Lucsian Lucsian is offline
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Originally Posted by bloodykiller View Post
loads of noobs have 50k
noob buys gang
nobody joins
gang fails
raids suck
innactivity
Solution: increase the price of the gang. (50k is way to cheap).
In this system, gangs are going to be made to fail, and there will be definately more than 3 that stick (and those will be 3+ good active ones)
More raids (because more gangs)
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Old 02-01-2011, 05:53 AM
SensesFail SensesFail is offline
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Yes, TK thats true, but then thats 50,000 that they are out for failing to run the gang....Thats the risk they take of putting 50k up and being able to run it, There are costs and benefits...The cost is 50k, the benefit is you have your own gang, the other cost is if you fail you lose that 50k and your gang gets scrapped. So it will take some talent and skill to be able to do so.
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  #11  
Old 02-01-2011, 06:23 AM
fowlplay4 fowlplay4 is offline
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I'd imagine that most of the "leaders" would also be quite happy with senior/co-leader positions in gangs as well.
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Old 02-01-2011, 06:36 AM
bloodykiller bloodykiller is offline
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more than 3 gangs is a bad thing for gang activity not a good one
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  #13  
Old 02-01-2011, 06:46 AM
Tim_Rocks Tim_Rocks is offline
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Will there still be gang guns?
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Old 02-01-2011, 07:12 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by bloodykiller View Post
more than 3 gangs is a bad thing for gang activity not a good one
Statistical evidence shows that bottlenecking a majority of the player-count that want to lead their own gang to only 3 gangs is a bad idea.

Top gangs will naturally reach the top (as long as the incentives are worth it), allowing players to form their own can only make this process much less staff-involved.
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Old 02-01-2011, 08:19 AM
deathbarrier99 deathbarrier99 is offline
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Quote:
Originally Posted by Lucsian View Post
I would think letting anyone create a gang for 50k would be the best bet. It might bring back that "exclusive" feeling of a gang and could potentially make gangs more like families again. Closed, invite only, and hard to get in to.
It's so hard to do this nowadays with the ratio of skill to players. It used to be a larger population with a small amount of elite PKers. Now there's a smaller amount of elite PKers in a smaller population. If you'd lead a gang you'd understand what I meant.

Besides, the only "elite" PKers left are already leaders in gangs.

And if you think you're elite you're probably not (I'm talking about NYChris, FalkonJenova, Cole, etc. and dare I say Wil Soul)
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