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Originally Posted by Judge_S
You don't need to be a rocket scientist to acknowledge that Bomies were one of, if not the main draw to Graal2001. What did players get out of paying, for the first time ever, for a single server, that they didn't get on any other servers? Quests? No. Sparring? No. Cool NPCs? Not really. A completely new, separate, working, playable race? Yes. Heck, even the GraalOnline website had Bomies being the star attraction.
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I didn't upgrade to play as a bomy. I upgraded because I wanted to play the newest server that Stefan was working on, which had an npc server to prevent hacking, and a more stable economy and the server just seemed more professional and new. I had no interest in playing as a bomy, however I was very interested in getting a bomy pet.
Quote:
Originally Posted by Judge_S
You can't accurately compare a pet to a playable race. Pets were mindless, and were things. A playable race means there's a person behind the online image.
That being said, again, pets gave their owners (most often human) almost all the advantages being a Bomy had, thus eliminating the need or desire to be of the Bomy race. Again, this is a balance issue.
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Exactly. It made no sense that pets were mindless yet bomy players were intelligent. That would be like some people keeping monkeys as pets and some monkeys living as humans and having jobs and houses and families. It makes absolutely no sense. How exactly do you correct the balance issue? Take away some of the fun aspects of owning a bomy pet? Give bomy players even more abilities? Or hey, I know... remove bomy players. Balance issue solved.
Quote:
Originally Posted by Judge_S
Therefore, you're saying you will put effort and work on things that you want -- not the players. Granted, a developer cannot possibly encompass all of the players' wants, but I'm sure that most people, even if they weren't planning on being a Bomy, would still like to have others that are around.
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If I feel that it's a waste of my time, and if I'm not going to have fun making it, then it will not be made. I don't know why that's such a hard concept to grasp. You guys aren't paying me to do this. I'm not under any obligation to make things that are requested. This is why so many playerworlds fail. Because the manager/development team become whipped dogs for the players.
Quote:
Originally Posted by Judge_S
However, you are forcing those who do play your server to play it within the confines and boundaries that you, and only you, are setting for it, whether they like it or not.
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You can't please everybody. Every game is going to have boundaries. You either adapt to them as a player, or you don't play. It's pretty simple. Sure you can suggest something be done about it, but that doesn't necassarily mean something has to be done.
Quote:
Originally Posted by Judge_S
No, but you could never play as Zelda anyways. With Graal2001, you were able to play as Bomies; now you are not, and accordingly, one would hope the name "Bomy" would not show up in the title or subtitle of the server.
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That's a silly reason to not be able to use the name Bomy in the server name. The server heavily focuses on bomies. Just not as players. I could see how you could question the name if I removed ALL aspects of bomies from the server, but just because I remove Bomy players doesn't mean the server has nothing to do with bomies.