Quote:
Originally Posted by MysticalDragon
I don't ever see you giving them props, where props is due. You just continuously complain in most your posts. Some appreciation goes a long way.
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This is not my nature after having done this for so long. I know what development it entails. When content is recycled, lacking, or overall does not improve the game play I don't see where props can be given.
They used a code-forum mining system and changed the colors to make it match GK. This takes one guy an hour-2. They did not adapt it to make much sense and rather took shortcuts. There are many bugs and overall I don't see why such a thing would be released in this state and announced expecting a warm welcome.
If this is complaining I don't know what to tell you. It would not be improved otherwise... after further testing this is what I came up with.
Actual issues:
-The ladders are not hidden, they are marked with npc-chat, this should not be intended. There should be a item you can craft to help discover these ladders (like the GPS functionality intended for the mining game).
-Zormite walled levels have some poor tile choice (it looks like opening a gk level in level editor... with the classic tileset). These levels also do not have exit/entrance ladders, perhaps the image is just missing.
-Putting any amount of rocks in a machine counts as 5 rocks. Placing your rocks in a bag and grinding them one at a time inevitably gives 5x the profit.
-You should be able to go backwards in the levels, and should be required to leave the mine before it collapses (as was intended).
-Leaving the mine either through ladders or collapse should put you back to where you entered... not magically warping to Bomboria.
Suggestions:
-Going deeper should give increased amounts or better types of minerals.
-Parties should be able to mine together.
-Different types of levels should give different minerals (from what I saw all 4 types just gave emeralds).
-Walls should be random strengths (this also dissuades macros), they all took the same amount of attacks (which is quite high currently).
-Lanterns should be cheaper, everyone whose ever played before has a mining hat (or 6..) in their bag. But if a new player (who would be the target for doing this kind of job) tries they will need many lanterns; which are costly.
-Mining some walls should spawn creatures (to stop macros again) which would make it a bit more exciting than grind. Very deep levels could spawn strong monsters with good exp or item drops.