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  #1  
Old 07-17-2009, 05:44 AM
fowlplay4 fowlplay4 is offline
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Flying Technology

Quote:
Originally Posted by Stefan
The scripters have access to the flying technology now, so there should hopefully come something
Now.. first question is.. Gold servers only?

If true, then why?

Else, how do we use it because all I can see is:

PHP Code:
Script help for 'fly':
Clientside:
TServerFlying object typeparent type is TLevelObject
TServerFlying
.dir integer (read only)
TServerFlying.dx float
TServerFlying
.dy float
TServerFlying
.from integer (read only)
TServerFlying.type integer (read only
Couldn't find anything related to it on the gBible either.
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  #2  
Old 07-17-2009, 05:49 AM
kia345 kia345 is offline
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Quote:
Originally Posted by Unixmad View Post
[flying technology] will be available to all servers but the use of flying objects will be reserved to gold/vip, after some time we will probably open it to everyone but some flying objects will still be reserved to gold and vip.
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Last edited by kia345; 07-17-2009 at 05:52 AM.. Reason: found a better, contradictory, post
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  #3  
Old 07-17-2009, 05:54 AM
Ronnie Ronnie is offline
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He actually put it on unholy nation before, I do not recall where it is but i believe it is still on unholy nation somewhere!
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Old 07-17-2009, 06:19 AM
fowlplay4 fowlplay4 is offline
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Holding a feature from us like this seems like a waste, it doesn't even look like it's being used on GK.
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Old 07-17-2009, 06:44 AM
cbk1994 cbk1994 is offline
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How long do we have to wait for this? I really hope this is opened up for developers by the next release.
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Old 07-17-2009, 08:19 AM
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Didnt they reveal this before the release of v5?

Jesus...how long ago was that!? They promised this a very very long time ago.....im amazed they havnt released it yet.
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Old 07-17-2009, 09:38 AM
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Just remake the thing yourself. Just zooming all the different elements on the map..
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Old 07-17-2009, 02:31 PM
kia345 kia345 is offline
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Quote:
Originally Posted by oo_jazz_oo View Post
Didnt they reveal this before the release of v5?

Jesus...how long ago was that!? They promised this a very very long time ago.....im amazed they havnt released it yet.
It was meant to be released for Christmas '06 I believe.
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Old 07-17-2009, 03:14 PM
Angel_Light Angel_Light is offline
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It was nothing more than smoke and mirrors. All they did was took a picture of level and zoom it to be small to give the effect of going higher.
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Old 07-17-2009, 03:15 PM
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Quote:
Originally Posted by Twinny View Post
Just remake the thing yourself. Just zooming all the different elements on the map..
Well you can't zoom the tilelayer I believe, and you also can't see past the adjacent levels on a GMap. You also can't zoom showimgs casted by other NPCs or ganis, really.
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Old 07-17-2009, 03:17 PM
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Quote:
Originally Posted by Angel_Light View Post
It was nothing more than smoke and mirrors. All they did was took a picture of level and zoom it to be small to give the effect of going higher.
Not quite; it generated the "picture" on the fly and streamed the content to the client. Ganis, etc were shrunk and orientated on the correct x/y of the generated canvas (picture) to give the appearance of active gameplay.

More of a novelty than anything else, I'm surprised there's still interest in it.
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Old 07-17-2009, 03:56 PM
Pelikano Pelikano is offline
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Does this just modify the player.z? I don't get it
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Old 07-17-2009, 06:15 PM
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Quote:
Originally Posted by Pelikano View Post
Does this just modify the player.z? I don't get it
Flying technology, by the looks of it, it simply a graphical effect that shows the GMAP zooming out as the player's Z position changes; instead of focusing on point (x, y, 0) (which is the position of the player's shadow), it will focus on (x, y, z) and show the gmap growing smaller in proportion to the Z coordinate. Id Est, This technology simply zooms out whatever's in the background in proportion to the player's Z coordinate.
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  #14  
Old 07-17-2009, 06:21 PM
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We need Mode 7. ;P
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  #15  
Old 07-17-2009, 06:48 PM
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Quote:
Originally Posted by Stephen View Post
Not quite; it generated the "picture" on the fly and streamed the content to the client. Ganis, etc were shrunk and orientated on the correct x/y of the generated canvas (picture) to give the appearance of active gameplay.

More of a novelty than anything else, I'm surprised there's still interest in it.
From what I've heard, it was not an on the fly thing. It worked more like Google maps, where you had pre-rendered images of the levels(which had to be manually taken) of various degrees of zoom, and manually uploaded.

However, for those interested... apparently it wasn't hardcoded, but scripted, so knock yourself out and try to make it yourself, I suppose. There was interest in it because it seemed like it was actual canvas zooming, and if that was so, there would have been tons of capabilities. Oh well.
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