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Originally Posted by Stephen
Not quite; it generated the "picture" on the fly and streamed the content to the client. Ganis, etc were shrunk and orientated on the correct x/y of the generated canvas (picture) to give the appearance of active gameplay.
More of a novelty than anything else, I'm surprised there's still interest in it.
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From what I've heard, it was not an on the fly thing. It worked more like Google maps, where you had pre-rendered images of the levels(which had to be manually taken) of various degrees of zoom, and manually uploaded.
However, for those interested... apparently it wasn't hardcoded, but scripted, so knock yourself out and try to make it yourself, I suppose. There was interest in it because it seemed like it was actual canvas zooming, and if that was so, there would have been tons of capabilities. Oh well.