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  #1  
Old 07-01-2005, 07:38 AM
LilNiglet LilNiglet is offline
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Assistance with tiledef

We on Delteria are currently working on a new overworld, and with that comes the (kinda) new map format GMAP and a new tileset, in the (kinda) new format. However, the tileset will not load correctly. The attachment shows what happens.

The exact code that is in the screenshot is this:

NPC Code:
if (playerenters){
addtiledef delt-tileset.png,deltnew_,1;
}



It comes up as the incorrect tile, though. The tile acts like a sitting tile, however, it is not the water tile that I placed there. Am I simply being dumb, and the levelgen doesn't work with Tier 2 tilesets? Or should I use the terrain generator? It doesn't seem to support the nice color-map features that the levelgen does.

If it helps, we are using a GMAP. I tried using a map.txt map, but that did not work either. Thanks for your help.
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  #2  
Old 07-01-2005, 09:43 AM
xAndrewx xAndrewx is offline
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You didn't attach the image.
And is the tileset indexed? or still RGB.
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Old 07-01-2005, 03:34 PM
LilNiglet LilNiglet is offline
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Quote:
Originally Posted by xAndrewx
You didn't attach the image.
And is the tileset indexed? or still RGB.
Oh, sorry, I'll attach it here.

The tileset is in indexed color, although I don't think it would make a difference... its reading the wrong tile.


EDIT
Another staff member has completed the same overworld but by hand, so we will use that instead. It seems that the levelgen doesn't work with the new tilesets, since they're custom dimensions (as far as where the default tiles are)

so thanks for the help guys, but it seems its an unfixable problem. No biggie though, we'll do it manually.
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Last edited by LilNiglet; 07-01-2005 at 07:40 PM..
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  #4  
Old 07-01-2005, 05:22 PM
xManiamaNx xManiamaNx is offline
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Is the tileset in pics1 format, or is it in the new format?
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Last edited by xManiamaNx; 07-01-2005 at 05:35 PM..
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  #5  
Old 07-01-2005, 09:10 PM
WanDaMan WanDaMan is offline
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Change the 1 to a 0. If you're using a new tileset say one from Era you would use the index 1. If you're using the Graal Kingdoms you'd use the index 5 and 0 is pics1.png.
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  #6  
Old 07-02-2005, 05:04 AM
LilNiglet LilNiglet is offline
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Quote:
Originally Posted by WanDaMan
Change the 1 to a 0. If you're using a new tileset say one from Era you would use the index 1. If you're using the Graal Kingdoms you'd use the index 5 and 0 is pics1.png.
The tileset is in the new format, so 1 should be the proper format. It doesn't work, though.
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  #7  
Old 07-03-2005, 12:05 PM
NicoX NicoX is offline
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Well...Try using addtiledef2
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Old 07-03-2005, 05:09 PM
calum calum is offline
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I think it says in an edit of one of his posts that his problem was solved, as the gmap generators only generate gmaps for type 0, and so cliffs etc would appear scrambled when the new format (1) is in use.
Quote:
Another staff member has completed the same overworld but by hand, so we will use that instead. It seems that the levelgen doesn't work with the new tilesets, since they're custom dimensions (as far as where the default tiles are)

so thanks for the help guys, but it seems its an unfixable problem. No biggie though, we'll do it manually.
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