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  #76  
Old 08-03-2010, 07:36 AM
FaLLChiLD FaLLChiLD is offline
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I am fully in love with the concept of this server as I had very similar ideas brainstormed up at one point. The look of the server is very nice and I enjoy the use of those types of bodies. Very interested to see where this goes and to try out some game play!
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  #77  
Old 08-03-2010, 07:58 AM
Dante396 Dante396 is offline
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Quote:
Originally Posted by Soala View Post
I will make the different clothes, hair and eventualy heads as long as they fit the server.
The example of Zack/Cloud is perfect if you want to know, so I might do that somewhat soon.
I wonder what the female characters will look like
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  #78  
Old 08-03-2010, 12:40 PM
Soala Soala is offline
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Quote:
Originally Posted by Dante396 View Post
I wonder what the female characters will look like
We currently have only one female hair, and it looks quite ugly, so I might end up taking some of GK's hairs and apply them to our template for now, I wouldn't want to offense the female players by forcing them to be a boy .

EDIT: same goes for some clothes, I guess.
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  #79  
Old 08-03-2010, 04:26 PM
kia345 kia345 is offline
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Your characters are incredibly gaudy. I hope you'll have some more practical outfits/hairs (or blue ones~).
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  #80  
Old 08-03-2010, 04:35 PM
Soala Soala is offline
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Quote:
Originally Posted by kia345 View Post
Your characters are incredibly gaudy. I hope you'll have some more practical outfits/hairs (or blue ones~).
We currently have 10 different hairs and 15 heads available.
We plan to add a skin color selection later on, so nobody is excluded from the game
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  #81  
Old 08-03-2010, 05:21 PM
scooter123 scooter123 is offline
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Awesome. Character Customisation to the max ftw?
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  #82  
Old 08-03-2010, 06:09 PM
Dnegel Dnegel is offline
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Love it Soala!

I'll be on Ruins tomorrow too check it all out.
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  #83  
Old 08-04-2010, 01:13 AM
Soala Soala is offline
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Ruins is almost ready to open!
I will finaly open the server tomorrow (August 4th) at 10:00 AM (GMT+1)
I think that makes it 4:00 AM for people living around Washington or something like that.. well I can't convert time for everyone!

Anyway, there are currently 3 insides you guys will be able to check, the day/night system is not completely ready but you should be able to test it by saying /testdn.
You will be able to visit the first village, called Narwa, and also visit a cave where 3 different instructors will tell you more about the server, the map, the future gameplay and so on!

Switch and I are currently working on giving you guys an opportunity to try out one sword, not by equiping it (the backpack system is not done yet) but by saying a command too: /testsword.
(the sword on my avatar, if you want to know!)

Last edited by Soala; 08-04-2010 at 01:23 AM..
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  #84  
Old 08-04-2010, 04:36 AM
Nonepwnz Nonepwnz is offline
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Damn I'll be sleeping when its opening! Well well, I'll be there atleast :-) Can't wait!
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  #85  
Old 08-04-2010, 04:12 PM
Rufus Rufus is offline
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I don't understand what you're opening really as there is nothing to do at all. What I did see however is Esteria's tileset, but with no real charm like there was on Esteria. The tiles are not going to work for themselves, you need to create an atmosphere in the levels like Crow and Angelu did. Nothing else to say really, but maybe because I've seen it all before.
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  #86  
Old 08-04-2010, 04:14 PM
Dnegel Dnegel is offline
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I gotta say, im quite impressed (like I said too you ingame).

What I love the most is the Character Creation system, it is incredible.
I can't wait for more updates.
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  #87  
Old 08-04-2010, 04:14 PM
scooter123 scooter123 is offline
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Ruins is awesome. Looks beautiful and I love everything I've seen so far. Can't wait for more!
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  #88  
Old 08-04-2010, 05:24 PM
xXziroXx xXziroXx is offline
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I loved your inside levels, they had a very nice feeling. I'm totally loving the characters as well, great work even though it's the "gold" sprites. I was very disappointed when I walked outside though, it has nothing of the charm I experienced before going out. Very different styled tiles, boring levels and simply a badly designed island.

Oh and fix your idle sword animation. Down and Up looks retarded.

EDIT: And use scripted light effects to light up the windows on houses instead of having bright yellow tiles, it doesn't work while it's day.
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  #89  
Old 08-04-2010, 05:33 PM
Soala Soala is offline
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Quote:
Originally Posted by Rufus View Post
I don't understand what you're opening really as there is nothing to do at all. What I did see however is Esteria's tileset, but with no real charm like there was on Esteria. The tiles are not going to work for themselves, you need to create an atmosphere in the levels like Crow and Angelu did. Nothing else to say really, but maybe because I've seen it all before.
Well, I opened the server more to take a pause and get feedback before going in any further development. I was waiting for constructive, which I did get

Quote:
Originally Posted by xXziroXx View Post
I loved your inside levels, they had a very nice feeling. I'm totally loving the characters as well, great work even though it's the "gold" sprites. I was very disappointed when I walked outside though, it has nothing of the charm I experienced before going out. Very different styled tiles, boring levels and simply a badly designed island.

Oh and fix your idle sword animation. Down and Up looks retarded.

EDIT: And use scripted light effects to light up the windows on houses instead of having bright yellow tiles, it doesn't work while it's day.
The tileset is still being worked on. The animations were temp as I needed something quick just to give players something to hold in their hands. Most of them will be re-done/improved.
The windows frames are not supposed to be yellow on day but that's because of the current unfinished day/night system.
I am also considering reworking the first island, and most of images were temporary too (finish this damn tree Elk ).
Thanks for the feedback!
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  #90  
Old 08-04-2010, 10:18 PM
fowlplay4 fowlplay4 is offline
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The sword animations make me feel like im playing Golf, the grab/pull system needs to be redone (or finished). After that there's really not much to add comment-wise, was a pretty bleh experience.
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