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  #16  
Old 09-27-2005, 07:22 AM
Demisis_P2P Demisis_P2P is offline
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Era had the Apache Sniper Rifle which was a mouseclick gun, it rocked.
Mind you it still showed a bullet that moved in similar fashion to the other bullets on Era and could be dodged, but it allowed the bullet to be fired in 360 degrees.

I don't want to address the issue of realism in Graal because it has already been addressed 12396712934 times and just causes fights. Unholy Nation is stupidly unrealistic, but Era is/was a happy medium and I liked being able to dodge bullets; it added another element to fighting and made fights longer - your idea simply replaces the dodging aspect with a more tactic based approach.

I, personally, don't really like this idea and am dubious about it's application to the Graal engine.

That's just my opinion though ^_^ I'm sure you could combat some of my points but with only one post a day I'm not really up for debating them.
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  #17  
Old 09-27-2005, 05:02 PM
haro41 haro41 is offline
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Quote:
Originally Posted by Demisis_P2P
- your idea simply replaces the dodging aspect with a more tactic based approach.

yeah your right, this would give alot more importance to where your fighting. tactics replaces dodging skills.
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  #18  
Old 09-27-2005, 06:07 PM
RogueShatterblade RogueShatterblade is offline
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Quote:
Originally Posted by protagonist
It better be damned innovative. Few things are more bothersome inspection-wise to the PWA than an Era clone.
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  #19  
Old 09-27-2005, 08:05 PM
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  #20  
Old 09-27-2005, 09:31 PM
Good_Ol_Daze Good_Ol_Daze is offline
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6)
Quote:
Originally Posted by you
- and of course experience. a system could be made where a soldier can upgrade his marksmanship to improve his shooting skills, decreasing aiming time or reticule overall size.
Leave these RPG elements with Zenkou please, not every game needs an experience system to provide the player with improvements. If your system is as dynamic as it sounds, the player would accumulate REAL experience with the weapons and the system, and just get better. This puts everyone on as equal a playing field as possible, without the need to suppliment false experience for real experience.

edit:
Yes my good man, those diagrams are lovely, but you are showing them on a 3d pallette. I am asking you to show how you intend on projecting this idea onto a 2d, graal surface.

Last edited by Good_Ol_Daze; 09-28-2005 at 12:15 AM..
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  #21  
Old 09-27-2005, 11:00 PM
haro41 haro41 is offline
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wel think about it. yeah they can get better within their own skill as a player, but their character can also get better skillwise as well. im sure it wouldnt be very drastic at all anyway. at most 20 % improvements all around. upgrades and experience systems add depth to a game, something seriously lacking from current playerworlds.
it seems your thinking about this like a soldier vs. a terminator.

the line of sight system can probably be best explained as a first person shooter without the first person view. and a picture.
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  #22  
Old 09-27-2005, 11:59 PM
Curt1zzle Curt1zzle is offline
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Diagrams! +1.


Will we be able to purchase eyes for the backs of our heads? :o
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  #23  
Old 09-28-2005, 12:49 AM
haro41 haro41 is offline
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well i figured it might be annoying to be unable to see whats directly behind you, so you can call that audible sensing. AKA HEARING.
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  #24  
Old 09-28-2005, 02:15 AM
Admins Admins is offline
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Probably would require some scripting to show black showpolys to hide things, but it should be possible. On Graal Kingdoms we do that for the labyrinth event, just need some additional check for npcs to hide things behind them.
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  #25  
Old 09-28-2005, 04:40 AM
zim5354 zim5354 is offline
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i dont think your person should be able to upgrade his line of sight and hearing distence its more of a rpg type of things and rpgs and shooters dont seem to mix well
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  #26  
Old 09-28-2005, 05:13 AM
UberModeKappa UberModeKappa is offline
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Quote:
Originally Posted by Curt1zzle
That definitely wasn't an orriginal idea...It's been brought up /several/ times.

I however, hate it, and think it's trying to make a 2d client something that it isn't meant to be.
i.e. Sequence
It had all of this except line of sight; it was planned but was never made because of a lack of funds/scripters.

Everyone hated the mouse controlled guns too =(.
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  #27  
Old 09-28-2005, 10:11 AM
multychoice multychoice is offline
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Quote:
Originally Posted by Curt1zzle
Diagrams! +1.


Will we be able to purchase eyes for the backs of our heads? :o
Just like real life :}
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  #28  
Old 09-28-2005, 04:04 PM
Dach Dach is offline
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I had already scripted a basic outline of your aiming system, therefore I'll just post this to help you along. It's not GS2, but it's also not very complex so it's not like it'd be hard to convert over.

On a side note, the point of view system you mentioned would require some fairly advanced math. You may have a hard time getting that done.
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  #29  
Old 09-29-2005, 04:58 AM
haro41 haro41 is offline
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id like to point out that im not developing this as a playerworld. i merely posted the info out to the community just for comments and for anyone else willing to try it
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  #30  
Old 09-29-2005, 07:04 PM
Ham-HamT Ham-HamT is offline
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lol.
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