6)
Quote:
Originally Posted by you
- and of course experience. a system could be made where a soldier can upgrade his marksmanship to improve his shooting skills, decreasing aiming time or reticule overall size.
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Leave these RPG elements with Zenkou please, not every game needs an experience system to provide the player with improvements. If your system is as dynamic as it sounds, the player would accumulate REAL experience with the weapons and the system, and just get better. This puts everyone on as equal a playing field as possible, without the need to suppliment false experience for real experience.
edit:
Yes my good man, those diagrams are lovely, but you are showing them on a 3d pallette. I am asking you to show how you intend on projecting this idea onto a 2d, graal surface.