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  #1  
Old 12-30-2012, 03:55 PM
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Teach Me Layers

So I understand you have a trans tile, layer 0 is the definitions for swimming, walking, or blocking, you can overlay with layer 1 on swimming or walking to look how you want it to and keep the swim/walk definitions, and blocking tiles keep definitions on all layers, so why would you need a layer 3, 4, or 5? I don't understand anything past that and if someone wouldn't mind explaining please.....

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Old 12-30-2012, 04:05 PM
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Well, layer 0 for the water, this is what you use to swim. Layer 1 would be the sand at the bottom. Then you need Layer 2 for water again.. But other then that I have never needed more then those 3 layers. I would be interested to hear what other people say as well.
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Old 12-30-2012, 04:10 PM
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Old 12-30-2012, 04:19 PM
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Can you use different tileset's for each layer??
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Old 12-30-2012, 04:23 PM
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Quote:
Originally Posted by scriptless View Post
Can you use different tileset's for each layer??
No.
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Old 12-30-2012, 04:27 PM
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Thanks for the links. Whatever reason I didn't see those in search I dunno. xD
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Old 12-30-2012, 05:18 PM
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Quote:
Originally Posted by xXziroXx View Post
No.
Ah. I see, you just use transparency for the tileset and use layers on anything that you made transparent.. they really need to make layers that can draw over players tho. I know dusty said stefan said it was possible but never mentioned it again..
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Old 12-30-2012, 05:51 PM
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.. they really need to make layers that can draw over players tho. I know dusty said stefan said it was possible but never mentioned it again..
Please. Even if it's just layer 5 or something that does it. Would save a lot of npcs.
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Old 12-30-2012, 06:21 PM
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I don't use transparency at all in the tileset. Transparency in your tileset will make your layered levels behave oddly, especially on gmaps, as you could see on Roak @ Cyril.

Alpha blending on the other hand... <3
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Old 01-19-2013, 02:47 PM
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Quote:
Originally Posted by xXziroXx View Post
I don't use transparency at all in the tileset. Transparency in your tileset will make your layered levels behave oddly, especially on gmaps, as you could see on Roak @ Cyril.

Alpha blending on the other hand... <3
What do you mean alpha blending? I'm interested in learning to use layers better and saw some of your other post's with some nice results.
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