Well, I think I may end up making a playerworld. However, I have an idea on how to go about this. I plan to get copies of old worlds and look through them and look at what they did that was good, and what they did that wasn't good.
With this research and content I then plan to build some sort of a world. My world will utalise all this idle content. By which, I mean ideas that are brilliant (I remember seeing a few - although a lot were pot quests and killing baddies) will be used and built on for this world.
This is not a server revival. Those tend to fade, and I do not intend to remake any specific world. The world I will make will be new, with elements and ideas sourced from the past as well as new ones. I also think it's not so fair to take all the content and put it back online again which is why only parts will be taken.
To give you an idea, for example, houses and buildings that were nice from the old worlds could be reused in the levels on this new world. This will cut down production time dramatically. But this is not going to be a merge of the worlds, this is not going to be a copy and paste compliation of past worlds. But ideas that were unique. Content that was good and hasn't been reused again (i.e: ideas copied) will be given new life and built on for this world.
I am just wondering what the feedback for this idea will be. I don't want to copy content, but nor do I want to see great content idle in zip files on a back-up server. I think I could do this right, and I do not intend to make the world a copy of any that the ideas are taken from. So comments are welcome.
Worlds that will be studied: Faheria, Andora, Xone, Bravo, Galethia, Doomsday, Mithica, X, Frolic, Elven Lands, Sidra , Graal3000, Tempist of TIme, Providence, Dino Valley, New Cite Perdue, Auroria
Possible other worlds: Enigma, Sanstrata (these are possibly online and being worked on, in which case they wont be used or looked at).
If you can think of any other past online worlds that aren't online, and were in a completed/released state - please let me know! |